Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Dayagoat

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
10147
Duration
13:38
Patch
19.17020
Played
· 8 hours ago
Anatolia map preview
MapAnatolia
Winner
sickplayer69 Zeus · Elo 1530 +8
13:38 Match length
Defeated
Dayagoat Gaia · Elo 1314 -8
77.6% win probability Pre-match · sickplayer69 favored win probability 22.4%
Key momentsIn match order
Fastest Classical
4:46* Dayagoat Oceanus · estimated
First pressure
6:12 Dayagoat Military Barracks
Armory timing
7:12 sickplayer69 Armory
Market timing
7:37 sickplayer69 Market
Fastest Heroic
9:57* sickplayer69 Dionysus · estimated

sickplayer69

Zeus · Blue
Win 1530 +8
EAPM
62.1
Favorite unit
Hoplite
35 fielded
Largest army
48
First expansion
—
Age path
AthenaClassical · Est. start 4:35
DionysusHeroic · Est. start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment2 dock build events
Market economy400 total resource volume
No post-game awards

Dayagoat

Gaia · Red
Loss 1314 -8
EAPM
61.0
Favorite unit
Arcus
35 fielded
Largest army
116
First expansion
—
Age path
OceanusClassical · Research start 3:46
TheiaHeroic · Est. start 8:51
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment2 dock build events
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

sickplayer69

Bought

No buys

Sold

Wood400
Total player market volume400

Dayagoat

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army · 48

Units

Hoplite35
Jason4
Pentekonter3
Hydra2
Trireme2
Heracles1
Scylla1
Buildings 8 types
House8
Military Academy6
Granary3
Storehouse3
Dock2
Armory1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Dayagoat

Army · 116

Units

Arcus35
Contarius21
Bireme15
Siege Bireme15
Dryad10
Murmillo10
Fire Ship7
Caladria1
Oracle1
Servant1
Buildings 6 types
Military Barracks8
Manor5
Dock2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1