Advanced match analysis
eduzao vs basraa
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 3472
- Duration
- 9:46
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
eduzao
Amaterasu · Elo 1243 +13
9:46
Match length
Defeated
basraa
Amaterasu · Elo 1150 -13
63.1% win probability
Pre-match · eduzao favored
win probability 36.9%
Key momentsIn match order
eduzao
Amaterasu · Blue- EAPM
- 41.3
- Favorite unit
- Bushi 4 fielded
- Largest army
- 22
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
basraa
Amaterasu · Red- EAPM
- 32.3
- Favorite unit
- Naginata Rider 8 fielded
- Largest army
- 14
- First expansion
- —
Age path
Ame No UzumeClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.