Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs basraa

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
3472
Duration
9:46
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Winner
eduzao Amaterasu · Elo 1243 +13
9:46 Match length
Defeated
basraa Amaterasu · Elo 1150 -13
63.1% win probability Pre-match · eduzao favored win probability 36.9%
Key momentsIn match order
Fastest Classical
3:59* eduzao Minakatatomi · estimated
First pressure
4:15 basraa Stable Japanese
Armory timing
7:09 eduzao Armory

eduzao

Amaterasu · Blue
Win 1243 +13
EAPM
41.3
Favorite unit
Bushi
4 fielded
Largest army
22
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

basraa

Amaterasu · Red
Loss 1150 -13
EAPM
32.3
Favorite unit
Naginata Rider
8 fielded
Largest army
14
First expansion
—
Age path
Ame No UzumeClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 22

Units

Bushi4
Naginata Rider4
Kitsune3
Onna Musha3
Samurai3
Yari Spearman2
Yumi Archer2
Wanyudo1
Buildings 10 types
House10
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Wall2
Watermill2
Armory1
Dojo1
Guardhouse1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

basraa

Army · 14

Units

Naginata Rider8
Onna Musha2
Kamaitachi1
Kitsune1
Samurai1
Yari Spearman1
Buildings 9 types
House6
Wall6
Shrine Japanese3
Watermill3
Dojo2
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 4 invoked
Solar Shield3
Goshinboku1