Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs Dot_

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
11602
Duration
13:26
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
FADINHA ❤ Gaia · Elo 1088 +15
13:26 Match length
Defeated
Dot_ Nuwa · Elo 1044 -15
56.3% win probability Pre-match · FADINHA ❤ favored win probability 43.7%
Key momentsIn match order
First pressure
3:02 FADINHA ❤ Military Barracks
Fastest Classical
3:44* FADINHA ❤ Oceanus · estimated
First extra TC
6:36 FADINHA ❤ Town Center
Armory timing
9:47 FADINHA ❤ Armory
Fastest Heroic
12:32* FADINHA ❤ Rheia · estimated

FADINHA ❤

Gaia · Pink
Win 1088 +15
EAPM
63.6
Favorite unit
Murmillo
45 fielded
Largest army
49
First expansion
6:36
Age path
OceanusClassical · Est. start 2:44
RheiaHeroic · Est. start 11:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Dot_

Nuwa · Red
Loss 1044 -15
EAPM
31.8
Favorite unit
Dao Swordsman
20 fielded
Largest army
30
First expansion
7:11
Age path
HoutuClassical · Est. start 2:53
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 49

Units

Murmillo45
Caladria3
Behemoth1
Buildings 7 types
Manor8
Farm5
Military Barracks4
Armory1
Economic Guild1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2

Dot_

Army · 30

Units

Dao Swordsman20
Pioneer10
Buildings 7 types
Farm18
House11
Silo8
Wall5
Town Center3
Military Camp1
Temple1
God powers 2 invoked
Creation1
Earth Wall1