Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs OF

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
15018
Duration
9:30
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
duduthespartan Set · Elo 1857 +2
9:30 Match length
Defeated
OF Poseidon · Elo 1372 -2
94.2% win probability Pre-match · duduthespartan favored win probability 5.8%
Key momentsIn match order
Fastest Classical
3:51* OF Ares · estimated
First pressure
3:56 OF Stable
Market timing
5:30 duduthespartan Market
Armory timing
5:31 duduthespartan Armory

duduthespartan

Set · Blue
Win 1857 +2
EAPM
47.6
Favorite unit
Spearman
26 fielded
Largest army
30
First expansion
—
Age path
AnubisClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

OF

Poseidon · Red
Loss 1372 -2
EAPM
27.8
Favorite unit
Hippeus
20 fielded
Largest army
23
First expansion
—
Age path
AresClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army · 30

Units

Spearman26
Anubite4
Buildings 11 types
House18
Granary5
Barracks4
Obelisk2
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

OF

Army · 23

Units

Hippeus20
Atalanta1
Cyclops1
Theseus1
Buildings 6 types
House10
Stable2
Storehouse2
Armory1
Granary1
Temple1
God powers 2 invoked
Lure1
Pestilence1