Replay-derived match flow, timings, and composition.

Advanced match analysis

baruahbijit8 vs maryiason

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28502
Duration
13:49
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Defeated
baruahbijit8 Loki · Elo 279 -2
13:49 Match length
Winner
maryiason Thor · Elo 721 +2
7.3% win probability Pre-match · maryiason favored win probability 92.7%
Key momentsIn match order
First pressure
3:43 maryiason Hersir trained
Fastest Classical
4:29* maryiason Freyja · estimated
Armory timing
7:46 maryiason Dwarven Armory
First extra TC
11:06 maryiason Town Center

baruahbijit8

Loki · Blue
Loss 279 -2
EAPM
20.1
Favorite unit
Hersir
24 fielded
Largest army
41
First expansion
—
Age path
HeimdallClassical · Research start 4:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

maryiason

Thor · Red
Win 721 +2
EAPM
38.2
Favorite unit
Throwing Axeman
11 fielded
Largest army
25
First expansion
11:06
Age path
FreyjaClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

baruahbijit8

Army · 41

Units

Hersir24
Hirdman11
Throwing Axeman5
Berserk1
Buildings 5 types
House7
Great Hall1
Longhouse1
Ox Cart Building1
Temple1
God powers 2 invoked
Undermine2

maryiason

Army · 25

Units

Throwing Axeman11
Hersir9
Raiding Cavalry4
Valkyrie1
Buildings 10 types
Wall23
Farm14
House7
Great Hall2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Sentry Tower1
Temple1
Town Center1
God powers None invoked

No god powers recorded.