Replay-derived match flow, timings, and composition.

Advanced match analysis

Skelo vs DARK HORSE2118

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
27526
Duration
20:02
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Winner
Skelo Ra · Elo 1384 +8
20:02 Match length
Defeated
DARK HORSE2118 Gaia · Elo 1175 -8
76.9% win probability Pre-match · Skelo favored win probability 23.1%
Key momentsIn match order
Fastest Classical
4:25* Skelo Bast · estimated
First pressure
4:50 DARK HORSE2118 Military Barracks
Armory timing
6:03 Skelo Armory
Fastest Heroic
13:25* Skelo Sobek · estimated
Fortress timing
13:58 Skelo Migdol Stronghold
First extra TC
14:48 Skelo Town Center

Skelo

Ra · Blue
Win 1384 +8
EAPM
76.6
Favorite unit
Camel Rider
29 fielded
Largest army
97
First expansion
14:48
Age path
BastClassical · Research start 3:25
SobekHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production97 military units
No post-game awards

DARK HORSE2118

Gaia · Red
Loss 1175 -8
EAPM
49.1
Favorite unit
Murmillo
102 fielded
Largest army
185
First expansion
—
Age path
OceanusClassical · Research start 3:40
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production185 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skelo

Army · 97

Units

Camel Rider29
Axeman24
Spearman15
Slinger13
Petsuchos9
Sphinx5
Chariot Archer1
War Elephant1
Buildings 16 types
House19
Farm17
Wall10
Obelisk9
Granary6
Mining Camp5
Migdol Stronghold4
Armory3
Lumber Camp3
Temple3
Town Center3
Barracks2
Siege Works2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1

DARK HORSE2118

Army · 185

Units

Murmillo102
Turma65
Cheiroballista15
Caladria3
Buildings 8 types
Farm19
Manor10
Military Barracks8
Counter Barracks2
Wall2
Armory1
Economic Guild1
Temple1
God powers 4 invoked
Carnivora2
Gaia Forest2