Replay-derived match flow, timings, and composition.

Advanced match analysis

Rartam64 vs Large Dinner

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30265
Duration
19:26
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Winner
Rartam64 Freyr · Elo 1298 +2
19:26 Match length
Defeated
Large Dinner Loki · Elo 810 -2
94.3% win probability Pre-match · Rartam64 favored win probability 5.7%
Key momentsIn match order
First pressure
1:41 Rartam64 Hersir trained
Fastest Classical
4:03* Large Dinner Heimdall · estimated
Armory timing
5:24 Large Dinner Armory
Market timing
6:10 Large Dinner Market
First extra TC
7:04 Rartam64 Town Center
Fastest Heroic
8:09* Large Dinner Bragi · estimated
Fortress timing
16:57 Rartam64 Hill Fort

Rartam64

Freyr · Blue
Win 1298 +2
EAPM
36.1
Favorite unit
Throwing Axeman
36 fielded
Total score
37,078
Military score
12,196
Economic score
23,090
Kills score
1,837
Units killed
60
Units lost
35
Buildings razed
10
Largest army
56
First expansion
7:04
Age path
UllrClassical · Est. start 3:23
AegirHeroic · Est. start 12:58
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Large Dinner

Loki · Green
Loss 810 -2
EAPM
19.7
Favorite unit
Hersir
19 fielded
Total score
17,832
Military score
5,527
Economic score
11,314
Kills score
1,044
Units killed
36
Units lost
59
Buildings razed
2
Largest army
51
First expansion
10:14
Age path
HeimdallClassical · Est. start 3:03
BragiHeroic · Est. start 6:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy5,000 total resource volume
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

Rartam64

Bought

No buys

Sold

No sells

Total player market volume0

Large Dinner

Bought

Food1,200

Sold

Food200
Wood3,600
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rartam64

Army · 56

Units

Throwing Axeman36
Hirdman10
Godi5
Hersir3
Portable Ram2
Buildings 10 types
House31
Wall12
Farm10
Longhouse6
Ox Cart Building5
Great Hall3
Town Center3
Armory2
Hill Fort1
Temple1
God powers 3 invoked
Asgardian Bastion2
Tempest1

Large Dinner

Army · 51

Units

Hersir19
Throwing Axeman10
Berserk9
Raiding Cavalry7
Einheri6
Buildings 10 types
Farm20
House12
Ox Cart Building8
Longhouse5
Great Hall4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1