Advanced match analysis
Rartam64 vs Large Dinner
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 30265
- Duration
- 19:26
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Rartam64
Freyr · Elo 1298 +2
19:26
Match length
Defeated
Large Dinner
Loki · Elo 810 -2
94.3% win probability
Pre-match · Rartam64 favored
win probability 5.7%
Key momentsIn match order
Rartam64
Freyr · Blue- EAPM
- 36.1
- Favorite unit
- Throwing Axeman 36 fielded
- Total score
- 37,078
- Military score
- 12,196
- Economic score
- 23,090
- Kills score
- 1,837
- Units killed
- 60
- Units lost
- 35
- Buildings razed
- 10
- Largest army
- 56
- First expansion
- 7:04
Age path
UllrClassical · Est. start 3:23
AegirHeroic · Est. start 12:58
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Large Dinner
Loki · Green- EAPM
- 19.7
- Favorite unit
- Hersir 19 fielded
- Total score
- 17,832
- Military score
- 5,527
- Economic score
- 11,314
- Kills score
- 1,044
- Units killed
- 36
- Units lost
- 59
- Buildings razed
- 2
- Largest army
- 51
- First expansion
- 10:14
Age path
HeimdallClassical · Est. start 3:03
BragiHeroic · Est. start 6:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy5,000 total resource volume
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
Rartam64
Bought
No buys
Sold
No sells
Total player market volume0
Large Dinner
Bought
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.