Replay-derived match flow, timings, and composition.

Advanced match analysis

This is Yayo vs GioThred

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
3671
Duration
6:38
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
This is Yayo Hades · Elo 252 -2
6:38 Match length
Winner
GioThred Zeus · Elo 721 +2
6.3% win probability Pre-match · GioThred favored win probability 93.7%
Key momentsIn match order
First pressure
3:00 GioThred Jason produced
Fastest Classical
3:40* GioThred Hermes · estimated
Armory timing
4:48 This is Yayo Armory

This is Yayo

Hades · Purple
Loss 252 -2
EAPM
10.7
Favorite unit
—
Total score
5,263
Military score
1,775
Economic score
3,488
Kills score
0
Units killed
0
Units lost
1
Buildings razed
0
Largest army
0
First expansion
—
Age path
AthenaClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Deaths Most Resources

GioThred

Zeus · Red
Win 721 +2
EAPM
42.2
Favorite unit
Jason
1 fielded
Total score
5,230
Military score
1,775
Economic score
3,455
Kills score
12
Units killed
1
Units lost
0
Buildings razed
0
Largest army
1
First expansion
—
Age path
HermesClassical · Research start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Improvements Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

This is Yayo

Army · 0

Units

No military units recorded.

Buildings 5 types
House4
Granary2
Armory1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.

GioThred

Army · 1

Units

Jason1
Buildings 4 types
Granary2
House2
Storehouse1
Temple1
God powers None invoked

No god powers recorded.