Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs sickplayer69

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
15345
Duration
19:16
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Winner
WatermelonInTheFanta Odin · Elo 1691 +10
19:16 Match length
Defeated
sickplayer69 Zeus · Elo 1522 -10
72.6% win probability Pre-match · WatermelonInTheFanta favored win probability 27.4%
Key momentsIn match order
First pressure
1:38 WatermelonInTheFanta Hersir trained
Fastest Classical
3:32* sickplayer69 Hermes · estimated
Armory timing
8:00 sickplayer69 Armory
Fastest Heroic
10:45* sickplayer69 Apollo · estimated
Fortress timing
13:34 WatermelonInTheFanta Hill Fort

WatermelonInTheFanta

Odin · Blue
Win 1691 +10
EAPM
47.7
Favorite unit
Raiding Cavalry
40 fielded
Largest army
102
First expansion
—
Age path
FreyjaClassical · Research start 3:16
NjordHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production102 military units
No post-game awards

sickplayer69

Zeus · Red
Loss 1522 -10
EAPM
90.0
Favorite unit
Prodromos
17 fielded
Largest army
65
First expansion
—
Age path
HermesClassical · Research start 2:32
ApolloHeroic · Est. start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army · 102

Units

Raiding Cavalry40
Jarl15
Hersir11
Godi9
Huskarl8
Valkyrie7
Mountain Giant5
Throwing Axeman5
Hirdman2
Buildings 8 types
House16
Wall6
Great Hall5
Ox Cart Building5
Hill Fort2
Longhouse2
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

sickplayer69

Army · 65

Units

Prodromos17
Hypaspist9
Hippeus7
Centaur6
Hoplite6
Peltast6
Jason3
Manticore3
Petrobolos3
Toxotes3
Heracles1
Odysseus1
Buildings 10 types
Wall14
House8
Granary7
Storehouse6
Temple4
Archery Range2
Military Academy2
Armory1
Fortress1
Stable1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1