Replay-derived match flow, timings, and composition.

Advanced match analysis

XxTraitor vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
13769
Duration
19:12
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Defeated
XxTraitor Tsukuyomi · Elo 1090 -10
19:12 Match length
Winner
AleCorona96 Hades · Elo 1245 +10
29.1% win probability Pre-match · AleCorona96 favored win probability 70.9%
Key momentsIn match order
Fastest Classical
4:31* AleCorona96 Athena · estimated
First extra TC
5:09 AleCorona96 Town Center
First pressure
5:30 XxTraitor Stable Japanese
Armory timing
8:51 AleCorona96 Armory
Market timing
12:22 AleCorona96 Market
Fastest Heroic
12:31* AleCorona96 Apollo · estimated
Fortress timing
14:55 AleCorona96 Fortress

XxTraitor

Tsukuyomi · Blue
Loss 1090 -10
EAPM
51.7
Favorite unit
Yumi Archer
26 fielded
Largest army
75
First expansion
—
Age path
Inari OkamiClassical · Research start 4:07
FujinHeroic · Est. start 13:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling23 wall build events
Market economy200 total resource volume
No post-game awards

AleCorona96

Hades · Red
Win 1245 +10
EAPM
43.2
Favorite unit
Hoplite
43 fielded
Largest army
116
First expansion
5:09
Age path
AthenaClassical · Est. start 3:31
ApolloHeroic · Est. start 11:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

XxTraitor

Bought

Food200

Sold

No sells

Total player market volume200

AleCorona96

Bought

Food300

Sold

Wood600
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XxTraitor

Army · 75

Units

Yumi Archer26
Samurai17
Naginata Rider9
Kitsune7
Bushi4
Oni3
Shinobi3
Daimyo2
Onna Musha2
Yumi Horse Archer2
Buildings 11 types
Wall23
House16
Watermill9
Guardhouse6
Shrine Japanese4
Dojo3
Mining Camp Japanese2
Stable Japanese2
Temple2
Armory1
Market1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

AleCorona96

Army · 116

Units

Hoplite43
Toxotes35
Peltast24
Achilles4
Ajax4
Chiron2
Manticore2
Petrobolos2
Buildings 11 types
House23
Farm13
Storehouse7
Military Academy5
Granary3
Archery Range2
Fortress2
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Restoration1
Sentinel1