Advanced match analysis
Lordtyrantt vs GOD eater
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 16674
- Duration
- 43:33
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Lordtyrantt
Set · Elo 638 -10
43:33
Match length
Winner
GOD eater
Set · Elo 799 +10
28.4% win probability
Pre-match · GOD eater favored
win probability 71.6%
Key momentsIn match order
Lordtyrantt
Set · Blue- EAPM
- 35.2
- Favorite unit
- Camel Rider 127 fielded
- Largest army
- 460
- First expansion
- 8:56
Age path
PtahClassical · Research start 4:03
NephthysHeroic · Research start 9:05
ThothMythic · Research start 26:28
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy6,700 total resource volume
Large army production460 military units
No post-game awards
GOD eater
Set · Red- EAPM
- 36.2
- Favorite unit
- Slinger 60 fielded
- Largest army
- 231
- First expansion
- 6:57
Age path
PtahClassical · Est. start 3:28
SekhmetHeroic · Est. start 11:29
ThothMythic · Est. start 15:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Market economy8,500 total resource volume
Large army production231 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 15,200 total volume›
Lordtyrantt
Bought
Sold
Total player market volume6,700
GOD eater
Bought
Sold
Total player market volume8,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.