Replay-derived match flow, timings, and composition.

Advanced match analysis

CupMcCakers vs raffaelesgarro

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
3736
Duration
29:23
Patch
19.17020
Played
· 9 hours ago
Tundra map preview
MapTundra
Defeated
CupMcCakers Ra · Elo 975 -27
29:23 Match length
Winner
raffaelesgarro Thor · Elo 1197 +8
21.8% win probability Pre-match · raffaelesgarro favored win probability 78.2%
Key momentsIn match order
First pressure
3:15 raffaelesgarro Hersir trained
Armory timing
3:41 raffaelesgarro Dwarven Armory
Fastest Classical
3:55* raffaelesgarro Freyja · estimated
Market timing
9:58 CupMcCakers Market
First extra TC
10:00 CupMcCakers Town Center
Fastest Heroic
12:54* CupMcCakers Sobek · estimated
Fortress timing
13:52 CupMcCakers Migdol Stronghold
Fastest Mythic
25:36* raffaelesgarro Tyr · estimated

CupMcCakers

Ra · Blue
Loss 975 -27
EAPM
41.8
Favorite unit
Axeman
66 fielded
Largest army
86
First expansion
10:00
Age path
BastClassical · Research start 4:34
SobekHeroic · Research start 11:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling17 wall build events
Market economy11,100 total resource volume
Large army production86 military units
No post-game awards

raffaelesgarro

Thor · Red
Win 1197 +8
EAPM
45.8
Favorite unit
Throwing Axeman
52 fielded
Largest army
161
First expansion
18:19
Age path
FreyjaClassical · Research start 2:55
SkadiHeroic · Research start 12:09
TyrMythic · Research start 23:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Large army production161 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,100 total volume

CupMcCakers

Bought

Food100

Sold

Food4,300
Wood6,700
Total player market volume11,100

raffaelesgarro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CupMcCakers

Army · 86

Units

Axeman66
Petsuchos12
Spearman3
Sphinx3
War Elephant2
Buildings 18 types
Farm36
Wall17
House16
Mining Camp7
Obelisk5
Barracks3
Granary3
Lumber Camp3
Migdol Stronghold2
Monument To Pharaohs2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1

raffaelesgarro

Army · 161

Units

Throwing Axeman52
Berserk27
Godi25
Hersir17
Hirdman10
Portable Ram8
Valkyrie8
Ballista5
Jarl5
Frost Giant2
Huskarl2
Buildings 10 types
Wall21
House16
Ox Cart Building10
Longhouse9
Great Hall7
Farm6
Town Center4
Hill Fort3
Dwarven Armory1
Temple1
God powers 3 invoked
Fimbulwinter1
Forest Fire1
Frost1