Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
30089
Duration
11:29
Patch
19.17020
Played
· 9 hours ago
Savannah map preview
MapSavannah
Winner
duduthespartan Set · Elo 1855 +2
11:29 Match length
Defeated
NothingtoProve Poseidon · Elo 1336 -2
95.2% win probability Pre-match · duduthespartan favored win probability 4.8%
Key momentsIn match order
Fastest Classical
4:21* NothingtoProve Hermes · estimated
First pressure
4:25 NothingtoProve Stable
Market timing
6:10 duduthespartan Market
Armory timing
7:10 NothingtoProve Armory
Fastest Heroic
10:15* NothingtoProve Aphrodite · estimated
Fortress timing
10:33 NothingtoProve Fortress

duduthespartan

Set · Blue
Win 1855 +2
EAPM
53.8
Favorite unit
Spearman
31 fielded
Largest army
41
First expansion
—
Age path
AnubisClassical · Research start 3:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
No post-game awards

NothingtoProve

Poseidon · Red
Loss 1336 -2
EAPM
38.1
Favorite unit
Centaur
11 fielded
Largest army
19
First expansion
—
Age path
HermesClassical · Research start 3:21
AphroditeHeroic · Est. start 9:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army · 41

Units

Spearman31
Anubite10
Buildings 12 types
House18
Wall9
Barracks4
Granary4
Mining Camp3
Obelisk3
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

NothingtoProve

Army · 19

Units

Centaur11
Hippeus4
Atalanta3
Theseus1
Buildings 7 types
House6
Granary3
Stable2
Armory1
Fortress1
Storehouse1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1