Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs theresonly1-boss

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
4502
Duration
6:40
Patch
19.17020
Played
· 9 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
FADINHA ❤ Gaia · Elo 1092 +19
6:40 Match length
Defeated
theresonly1-boss Zeus · Elo 1119 -19
46.1% win probability Pre-match · theresonly1-boss favored · Upset win probability 53.9%
Key momentsIn match order
Fastest Classical
3:40* theresonly1-boss Hermes · estimated
First extra TC
3:58 FADINHA ❤ Town Center
First pressure
4:27 theresonly1-boss Stable

FADINHA ❤

Gaia · Pink
Win 1092 +19
EAPM
63.5
Favorite unit
Murmillo
3 fielded
Largest army
4
First expansion
3:58
Age path
OceanusClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

theresonly1-boss

Zeus · Red
Loss 1119 -19
EAPM
37.4
Favorite unit
Hippeus
2 fielded
Largest army
4
First expansion
—
Age path
HermesClassical · Est. start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 4

Units

Murmillo3
Oracle1
Buildings 6 types
Wall6
Manor2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers 2 invoked
Gaia Forest2

theresonly1-boss

Army · 4

Units

Hippeus2
Centaur1
Jason1
Buildings 5 types
House5
Granary2
Storehouse2
Stable1
Temple1
God powers 1 invoked
Bolt1