Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs Dot_

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
22276
Duration
28:46
Patch
19.17020
Played
· 9 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
nanobytesinc Isis · Elo 1079 -20
28:46 Match length
Winner
Dot_ Nuwa · Elo 1040 +20
55.6% win probability Pre-match · nanobytesinc favored · Upset win probability 44.4%
Key momentsIn match order
Fastest Classical
3:49* Dot_ Houtu · estimated
First extra TC
6:55 Dot_ Town Center
Armory timing
7:34 nanobytesinc Armory
Fastest Heroic
9:28* nanobytesinc Sobek · estimated
Market timing
9:57 Dot_ Market
First pressure
10:16 nanobytesinc Migdol Stronghold
Fortress timing
10:16 nanobytesinc Migdol Stronghold
Fastest Mythic
17:13* Dot_ Zhurong · estimated

nanobytesinc

Isis · Grey
Loss 1079 -20
EAPM
55.7
Favorite unit
Camel Rider
61 fielded
Largest army
192
First expansion
23:23
Age path
BastClassical · Research start 4:26
SobekHeroic · Research start 8:13
OsirisMythic · Research start 16:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy4,500 total resource volume
Large army production192 military units
No post-game awards

Dot_

Nuwa · Red
Win 1040 +20
EAPM
33.6
Favorite unit
Tiger Cavalry
37 fielded
Largest army
149
First expansion
6:55
Age path
HoutuClassical · Est. start 2:49
GoumangHeroic · Research start 10:21
ZhurongMythic · Research start 15:13
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling9 wall build events
Market economy7,300 total resource volume
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,800 total volume

nanobytesinc

Bought

No buys

Sold

Food2,000
Wood2,500
Total player market volume4,500

Dot_

Bought

Food300

Sold

Wood7,000
Total player market volume7,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 192

Units

Camel Rider61
Axeman55
Chariot Archer27
Sphinx23
Spearman15
Petsuchos7
Mummy4
Buildings 18 types
Farm46
House24
Obelisk14
Barracks11
Granary6
Lumber Camp5
Mining Camp5
Armory4
Market4
Migdol Stronghold3
Temple3
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 5 invoked
Locust Swarm3
Prosperity1
Son Of Osiris1

Dot_

Army · 149

Units

Tiger Cavalry37
Ge Halberdier19
Dao Swordsman18
Pioneer14
Wuzu Javelineer14
Sage12
White Horse Cavalry9
Tao Wu7
Axe Cart6
Siege Crossbow5
Fire Archer4
Jiang Zi Ya2
Li Jing1
Zhu Que1
Buildings 13 types
Farm31
House19
Silo14
Wall9
Baolei5
Imperial Academy5
Machine Workshop5
Military Camp5
Town Center5
Armory1
Market1
Temple1
Village Center1
God powers 4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Forest Protection1