Replay-derived match flow, timings, and composition.

Advanced match analysis

GOD eater vs raffaelesgarro

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
24577
Duration
16:11
Patch
19.17020
Played
· 10 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
GOD eater Set · Elo 789 -3
16:11 Match length
Winner
raffaelesgarro Thor · Elo 1189 +3
9.1% win probability Pre-match · raffaelesgarro favored win probability 90.9%
Key momentsIn match order
First pressure
3:28 raffaelesgarro Hersir trained
Armory timing
3:56 raffaelesgarro Dwarven Armory
Fastest Classical
3:56* raffaelesgarro Freyja · estimated
First extra TC
9:04 GOD eater Town Center
Fastest Heroic
10:41* raffaelesgarro Skadi · estimated
Fortress timing
11:04 raffaelesgarro Hill Fort

GOD eater

Set · Blue
Loss 789 -3
EAPM
29.4
Favorite unit
Axeman
12 fielded
Largest army
15
First expansion
9:04
Age path
PtahClassical · Est. start 3:01
SekhmetHeroic · Est. start 9:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

raffaelesgarro

Thor · Red
Win 1189 +3
EAPM
43.2
Favorite unit
Hersir
28 fielded
Largest army
62
First expansion
—
Age path
FreyjaClassical · Research start 2:56
SkadiHeroic · Research start 9:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOD eater

Army · 15

Units

Axeman12
Scarab2
Mercenary Cavalry1
Buildings 16 types
Farm21
Armory9
House9
Wall8
Obelisk7
Granary4
Sentry Tower3
Barracks2
Mining Camp2
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 5 invoked
Vision4
Citadel1

raffaelesgarro

Army · 62

Units

Hersir28
Raiding Cavalry18
Portable Ram7
Throwing Axeman5
Valkyrie4
Buildings 8 types
House20
Great Hall4
Ox Cart Building4
Wall3
Longhouse2
Dwarven Armory1
Hill Fort1
Temple1
God powers None invoked

No god powers recorded.