Advanced match analysis
FADINHA ❤ vs theresonly1-boss
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 24717
- Duration
- 15:33
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
FADINHA ❤
Gaia · Elo 1073 +21
15:33
Match length
Defeated
theresonly1-boss
Gaia · Elo 1138 -21
40.8% win probability
Pre-match · theresonly1-boss favored · Upset
win probability 59.2%
Key momentsIn match order
FADINHA ❤
Gaia · Pink- EAPM
- 80.7
- Favorite unit
- Arcus 25 fielded
- Largest army
- 80
- First expansion
- 4:11
Age path
OceanusClassical · Est. start 2:57
TheiaHeroic · Est. start 8:10
HekateMythic · Est. start 12:52
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production80 military units
No post-game awards
theresonly1-boss
Gaia · Red- EAPM
- 38.8
- Favorite unit
- Fanatic 17 fielded
- Largest army
- 34
- First expansion
- 14:22
Age path
OceanusClassical · Est. start 3:08
RheiaHeroic · Est. start 6:43
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.