Replay-derived match flow, timings, and composition.

Advanced match analysis

david69tgn vs LOGAINS

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
24011
Duration
15:41
Patch
19.17020
Played
· 9 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
david69tgn Kronos · Elo 902 -25
15:41 Match length
Winner
<color7,1,.5>LOGAINS Amaterasu · Elo 1137 +8
20.5% win probability Pre-match · LOGAINS favored win probability 79.5%
Key momentsIn match order
Fastest Classical
3:52* david69tgn Leto · estimated
First pressure
6:38 david69tgn Military Barracks
Armory timing
8:43 <color7,1,.5>LOGAINS Armory
First extra TC
10:08 david69tgn Town Center
Fastest Heroic
10:51* <color7,1,.5>LOGAINS Raijin · estimated
Fortress timing
11:40 <color7,1,.5>LOGAINS Castle
Fastest Mythic
14:50* <color7,1,.5>LOGAINS Takemikazuchi · estimated

david69tgn

Kronos · Blue
Loss 902 -25
EAPM
40.4
Favorite unit
Murmillo
36 fielded
Largest army
63
First expansion
10:08
Age path
LetoClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

<color7,1,.5>LOGAINS

Amaterasu · Red
Win 1137 +8
EAPM
45.1
Favorite unit
Naginata Rider
10 fielded
Largest army
31
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:54
RaijinHeroic · Research start 9:36
TakemikazuchiMythic · Est. start 12:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david69tgn

Army · 63

Units

Murmillo36
Automaton10
Katapeltes9
Oracle5
Cheiroballista3
Buildings 8 types
Farm8
Manor5
Military Barracks3
Counter Barracks1
Economic Guild1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Deconstruction1
Spider Lair1

<color7,1,.5>LOGAINS

Army · 31

Units

Naginata Rider10
Samurai7
Onna Musha5
Bushi2
Daimyo2
Yumi Archer2
Oyumi1
Yari Spearman1
Yumi Horse Archer1
Buildings 10 types
House17
Watermill7
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Castle1
Guardhouse1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1