Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Lordtyrantt

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
32215
Duration
25:34
Patch
19.17020
Played
· 9 hours ago
Anatolia map preview
MapAnatolia
Winner
BRCwolf Oranos · Elo 906 +6
25:34 Match length
Defeated
Lordtyrantt Set · Elo 648 -6
81.5% win probability Pre-match · BRCwolf favored win probability 18.5%
Key momentsIn match order
Fastest Classical
5:12* BRCwolf Prometheus · estimated
First pressure
5:17 BRCwolf Military Barracks
Armory timing
7:05 BRCwolf Armory
Fastest Heroic
9:50* BRCwolf Hyperion · estimated
First extra TC
10:00 BRCwolf Town Center
Fortress timing
11:35 BRCwolf Palace
Market timing
12:06 Lordtyrantt Market
Fastest Mythic
17:28* BRCwolf Helios · estimated

BRCwolf

Oranos · Blue
Win 906 +6
EAPM
36.1
Favorite unit
Fanatic
35 fielded
Total score
93,122
Military score
36,100
Economic score
51,699
Kills score
5,371
Units killed
189
Units lost
54
Buildings razed
18
Largest army
92
First expansion
10:00
Age path
PrometheusClassical · Est. start 4:12
HyperionHeroic · Est. start 8:35
HeliosMythic · Est. start 15:28
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Large army production92 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Lordtyrantt

Set · Red
Loss 648 -6
EAPM
26.4
Favorite unit
Camel Rider
74 fielded
Total score
31,402
Military score
12,890
Economic score
16,796
Kills score
1,748
Units killed
54
Units lost
190
Buildings razed
0
Largest army
178
First expansion
12:40
Age path
PtahClassical · Research start 4:57
SekhmetHeroic · Research start 13:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Market economy5,200 total resource volume
Large army production178 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,200 total volume

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Lordtyrantt

Bought

Food1,400

Sold

Food800
Wood3,000
Total player market volume5,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 92

Units

Fanatic35
Turma15
Murmillo13
Fire Siphon7
Oracle6
Satyr6
Contarius4
Destroyer3
Cheiroballista2
Oracle Hero1
Buildings 11 types
Farm16
Palace9
Manor8
Counter Barracks6
Military Barracks6
Dock4
Town Center4
Mirror Tower3
Armory2
Economic Guild2
Temple1
God powers 12 invoked
Valor10
Chaos1
Shockwave1

Lordtyrantt

Army · 178

Units

Camel Rider74
Chariot Archer33
Slinger29
Axeman27
Wadjet5
War Elephant4
Siege Tower3
Spearman3
Buildings 17 types
House16
Farm15
Obelisk7
Barracks5
Migdol Stronghold5
Mining Camp5
Granary3
Siege Works3
Town Center3
Dock2
Lumber Camp2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers None invoked

No god powers recorded.