Replay-derived match flow, timings, and composition.

Advanced match analysis

MR DESTRUCTO + boubacar vs Um Psicopata + Very Old

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
11595
Duration
10:34
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Victory Team Elo 1588
MR DESTRUCTO Loki · Elo 1642 +4
boubacar Zeus · Elo 1534 +8
10:34 Match length
Defeat Team Elo 1310
Um Psicopata Loki · Elo 1304 -6
Very Old Hades · Elo 1315 -6
83.2% win probability Pre-match · MR DESTRUCTO + boubacar favored win probability 16.8%
Key momentsIn match order
First pressure
3:20 MR DESTRUCTO Hersir trained
Fastest Classical
4:05* boubacar Hermes · estimated
Armory timing
4:38 MR DESTRUCTO Armory
First extra TC
7:45 boubacar Town Center

MR DESTRUCTO

Loki · Grey · Team 1
Win 1642 +4
EAPM
46.7
Favorite unit
Hersir
23 fielded
Largest army
42
First expansion
—
Age path
ForsetiClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Um Psicopata

Loki · Red · Team 2
Loss 1304 -6
EAPM
34.3
Favorite unit
Hersir
16 fielded
Largest army
51
First expansion
—
Age path
HeimdallClassical · Est. start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

boubacar

Zeus · Purple · Team 1
Win 1534 +8
EAPM
85.2
Favorite unit
Centaur
7 fielded
Largest army
13
First expansion
7:45
Age path
HermesClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Very Old

Hades · Green · Team 2
Loss 1315 -6
EAPM
43.6
Favorite unit
Hoplite
4 fielded
Largest army
10
First expansion
10:06
Age path
AresClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MR DESTRUCTO

Army · 42

Units

Hersir23
Raiding Cavalry19
Buildings 5 types
House9
Ox Cart Building6
Great Hall2
Armory1
Temple1
God powers 1 invoked
Healing Spring1

Um Psicopata

Army · 51

Units

Hersir16
Throwing Axeman15
Raiding Cavalry12
Berserk4
Hirdman3
Einheri1
Buildings 5 types
House10
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Spy1

boubacar

Army · 13

Units

Centaur7
Jason3
Heracles2
Hippeus1
Buildings 7 types
House4
Granary3
Storehouse3
Military Academy1
Stable1
Temple1
Town Center1
God powers 2 invoked
Bolt2

Very Old

Army · 10

Units

Hoplite4
Achilles3
Ajax3
Buildings 7 types
House4
Granary3
Military Academy2
Storehouse2
Archery Range1
Temple1
Town Center1
God powers None invoked

No god powers recorded.