Advanced match analysis
MR DESTRUCTO + boubacar vs Um Psicopata + Very Old
- Queue
- Ranked 2v2 Supremacy
- Map
- Steppe
- Map Seed
- 11595
- Duration
- 10:34
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1588
MR DESTRUCTO
Loki · Elo 1642 +4
boubacar
Zeus · Elo 1534 +8
10:34
Match length
Defeat
Team Elo 1310
Um Psicopata
Loki · Elo 1304 -6
Very Old
Hades · Elo 1315 -6
83.2% win probability
Pre-match · MR DESTRUCTO + boubacar favored
win probability 16.8%
Key momentsIn match order
MR DESTRUCTO
Loki · Grey · Team 1- EAPM
- 46.7
- Favorite unit
- Hersir 23 fielded
- Largest army
- 42
- First expansion
- —
Age path
ForsetiClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Um Psicopata
Loki · Red · Team 2- EAPM
- 34.3
- Favorite unit
- Hersir 16 fielded
- Largest army
- 51
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
boubacar
Zeus · Purple · Team 1- EAPM
- 85.2
- Favorite unit
- Centaur 7 fielded
- Largest army
- 13
- First expansion
- 7:45
Age path
HermesClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Very Old
Hades · Green · Team 2- EAPM
- 43.6
- Favorite unit
- Hoplite 4 fielded
- Largest army
- 10
- First expansion
- 10:06
Age path
AresClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
MR DESTRUCTO
Army · 42Units
Buildings ›5 types
God powers ›1 invoked
Um Psicopata
Army · 51Units
Buildings ›5 types
God powers ›1 invoked
boubacar
Army · 13Units
Buildings ›7 types
God powers ›2 invoked
Very Old
Army · 10Units
Buildings ›7 types
God powers ›None invoked
No god powers recorded.