Replay-derived match flow, timings, and composition.

Advanced match analysis

luisquinto29 vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
29246
Duration
14:07
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Defeated
luisquinto29 Gaia · Elo 1033 -17
14:07 Match length
Winner
FADINHA ❤ Gaia · Elo 1052 +17
47.3% win probability Pre-match · FADINHA ❤ favored win probability 52.7%
Key momentsIn match order
Fastest Classical
3:49* FADINHA ❤ Oceanus · estimated
First extra TC
4:00 FADINHA ❤ Town Center
First pressure
5:09 luisquinto29 Counter Barracks
Armory timing
8:46 luisquinto29 Armory
Fastest Heroic
11:31* luisquinto29 Theia · estimated
Fortress timing
12:44 luisquinto29 Palace

luisquinto29

Gaia · Blue
Loss 1033 -17
EAPM
28.0
Favorite unit
Contarius
21 fielded
Largest army
64
First expansion
—
Age path
OceanusClassical · Est. start 3:51
TheiaHeroic · Est. start 10:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1052 +17
EAPM
72.2
Favorite unit
Murmillo
33 fielded
Largest army
48
First expansion
4:00
Age path
OceanusClassical · Research start 2:49
RheiaHeroic · Est. start 10:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luisquinto29

Army · 64

Units

Contarius21
Arcus16
Dryad9
Murmillo8
Turma8
Oracle2
Buildings 8 types
Wall7
Manor6
Military Barracks5
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
God powers 4 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1

FADINHA ❤

Army · 48

Units

Murmillo33
Caladria5
Contarius5
Oracle3
Arcus1
Behemoth1
Buildings 9 types
Manor10
Farm9
Economic Guild7
Military Barracks6
Wall6
Town Center2
Armory1
Palace1
Temple1
God powers 4 invoked
Carnivora2
Gaia Forest2