Advanced match analysis
Dayagoat vs NextWeek
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 16435
- Duration
- 14:46
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Dayagoat
Gaia · Elo 1328 -11
14:46
Match length
Winner
NextWeek
Loki · Elo 1469 +11
30.8% win probability
Pre-match · NextWeek favored
win probability 69.2%
Key momentsIn match order
Dayagoat
Gaia · Blue- EAPM
- 40.5
- Favorite unit
- Arcus 15 fielded
- Largest army
- 61
- First expansion
- —
Age path
OceanusClassical · Est. start 2:54
TheiaHeroic · Research start 9:20
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards
NextWeek
Loki · Red- EAPM
- 49.3
- Favorite unit
- Hersir 12 fielded
- Largest army
- 40
- First expansion
- 11:22
Age path
ForsetiClassical · Research start 2:58
BragiHeroic · Est. start 10:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.