Replay-derived match flow, timings, and composition.

Advanced match analysis

Dayagoat vs NextWeek

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
16435
Duration
14:46
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeated
Dayagoat Gaia · Elo 1328 -11
14:46 Match length
Winner
NextWeek Loki · Elo 1469 +11
30.8% win probability Pre-match · NextWeek favored win probability 69.2%
Key momentsIn match order
First pressure
1:31 NextWeek Hersir trained
Fastest Classical
3:54* Dayagoat Oceanus · estimated
Armory timing
6:54 Dayagoat Armory
Fastest Heroic
10:35* Dayagoat Theia · estimated
First extra TC
11:22 NextWeek Town Center
Fortress timing
13:34 NextWeek Hill Fort

Dayagoat

Gaia · Blue
Loss 1328 -11
EAPM
40.5
Favorite unit
Arcus
15 fielded
Largest army
61
First expansion
—
Age path
OceanusClassical · Est. start 2:54
TheiaHeroic · Research start 9:20
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

NextWeek

Loki · Red
Win 1469 +11
EAPM
49.3
Favorite unit
Hersir
12 fielded
Largest army
40
First expansion
11:22
Age path
ForsetiClassical · Research start 2:58
BragiHeroic · Est. start 10:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dayagoat

Army · 61

Units

Arcus15
Dryad10
Murmillo10
Contarius7
Cheiroballista6
Oracle6
Katapeltes5
Caladria1
Turma1
Buildings 7 types
Wall8
Manor5
Military Barracks3
Counter Barracks2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

NextWeek

Army · 40

Units

Hersir12
Raiding Cavalry9
Godi6
Berserk5
Jarl3
Throwing Axeman3
Battle Boar2
Buildings 9 types
House14
Wall8
Ox Cart Building6
Great Hall2
Longhouse2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1