Replay-derived match flow, timings, and composition.

Advanced match analysis

ZeusMyGoose vs xqtr

Queue
Ranked 1v1 Deathmatch
Map
Tundra
Map Seed
24534
Duration
8:24
Patch
19.17020
Played
· 8 hours ago
Tundra map preview
MapTundra
Defeated
ZeusMyGoose Loki · Elo 1375 -7
8:24 Match length
Winner
xqtr Freyr · Elo 1597 +7
21.8% win probability Pre-match · xqtr favored win probability 78.2%
Key momentsIn match order
First pressure
0:22 xqtr Hersir trained
Armory timing
0:25 xqtr Armory
Market timing
0:26 ZeusMyGoose Market
Fortress timing
1:06 xqtr Hill Fort
First extra TC
1:09 ZeusMyGoose Town Center
Fastest Classical
2:03* xqtr Ullr · estimated
Fastest Heroic
3:18* xqtr Aegir · estimated
Fastest Mythic
5:18* xqtr Vidar · estimated

ZeusMyGoose

Loki · Blue
Loss 1375 -7
EAPM
96.8
Favorite unit
Berserk
89 fielded
Largest army
301
First expansion
1:09
Age path
HeimdallClassical · Est. start 1:03
BragiHeroic · Est. start 2:03
HelMythic · Est. start 3:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy4,000 total resource volume
Large army production301 military units
No post-game awards

xqtr

Freyr · Red
Win 1597 +7
EAPM
98.7
Favorite unit
Berserk
48 fielded
Largest army
242
First expansion
1:27
Age path
UllrClassical · Est. start 1:03
AegirHeroic · Est. start 2:03
VidarMythic · Est. start 3:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production242 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

ZeusMyGoose

Bought

No buys

Sold

Food3,500
Wood500
Total player market volume4,000

xqtr

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZeusMyGoose

Army · 301

Units

Berserk89
Throwing Axeman61
Hersir46
Godi36
Ballista24
Fire Giant15
Raiding Cavalry13
Portable Ram8
Hirdman7
Frost Giant2
Buildings 10 types
House49
Wall14
Longhouse11
Great Hall5
Hill Fort5
Sentry Tower4
Ox Cart Building2
Temple2
Town Center2
Market1
God powers 2 invoked
Flaming Weapons1
Nidhogg1

xqtr

Army · 242

Units

Berserk48
Throwing Axeman37
Jarl32
Godi31
Hersir31
Raiding Cavalry27
Ballista13
Portable Ram9
Rock Giant8
Huskarl6
Buildings 12 types
Wall25
House20
Farm14
Longhouse9
Great Hall6
Hill Fort5
Sentry Tower4
Market3
Ox Cart Building3
Town Center2
Armory1
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1