Replay-derived match flow, timings, and composition.

Advanced match analysis

SneeringGnu4991 vs NoizyFoxasz

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
30515
Duration
15:21
Patch
19.17020
Played
· 8 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
SneeringGnu4991 Huitzilopochtli · Elo 966 -9
15:21 Match length
Winner
NoizyFoxasz Zeus · Elo 1155 +9
25.2% win probability Pre-match · NoizyFoxasz favored win probability 74.8%
Key momentsIn match order
Fastest Classical
3:46* NoizyFoxasz Athena · estimated
First pressure
3:48 SneeringGnu4991 Warrior Priest trained
Armory timing
6:05 NoizyFoxasz Armory
Market timing
6:33 SneeringGnu4991 Market
Fastest Heroic
8:50* NoizyFoxasz Dionysus · estimated
Fortress timing
12:33 NoizyFoxasz Fortress

SneeringGnu4991

Huitzilopochtli · Blue
Loss 966 -9
EAPM
24.4
Favorite unit
Tequihua Archer
23 fielded
Largest army
56
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Market economy800 total resource volume
No post-game awards

NoizyFoxasz

Zeus · Red
Win 1155 +9
EAPM
52.2
Favorite unit
Hoplite
11 fielded
Largest army
36
First expansion
—
Age path
AthenaClassical · Est. start 2:46
DionysusHeroic · Est. start 7:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

SneeringGnu4991

Bought

Food200

Sold

Wood600
Total player market volume800

NoizyFoxasz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SneeringGnu4991

Army · 56

Units

Tequihua Archer23
Warrior Priest14
Ocelotl Warrior10
Coyote Warrior9
Buildings 7 types
Farm19
House9
Calpulli5
War Hut2
Market1
Nobles Hut1
Temple1
God powers 2 invoked
Blood Pact1
Infestation1

NoizyFoxasz

Army · 36

Units

Hoplite11
Toxotes10
Hypaspist8
Heracles2
Jason2
Minotaur1
Odysseus1
Petrobolos1
Buildings 10 types
Farm11
House10
Granary6
Archery Range4
Wall3
Military Academy2
Storehouse2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1