Advanced match analysis
earthquake vs DSyKoMode
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 3961
- Duration
- 31:14
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
earthquake
Oranos · Elo 694 -17
31:14
Match length
Winner
DSyKoMode
Gaia · Elo 696 +17
49.7% win probability
Pre-match · DSyKoMode favored
win probability 50.3%
Key momentsIn match order
earthquake
Oranos · Grey- EAPM
- 23.7
- Favorite unit
- Turma 94 fielded
- Total score
- 42,523
- Military score
- 17,103
- Economic score
- 20,147
- Kills score
- 5,273
- Units killed
- 140
- Units lost
- 197
- Buildings razed
- 23
- Largest army
- 245
- First expansion
- 5:19
Age path
OceanusClassical · Research start 2:36
HyperionHeroic · Research start 12:35
HeliosMythic · Research start 21:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production245 military units
Most Deaths
Most Resources
DSyKoMode
Gaia · Mint- EAPM
- 38.7
- Favorite unit
- Murmillo 47 fielded
- Total score
- 54,675
- Military score
- 23,701
- Economic score
- 23,471
- Kills score
- 7,503
- Units killed
- 200
- Units lost
- 129
- Buildings razed
- 29
- Largest army
- 126
- First expansion
- 9:41
Age path
LetoClassical · Research start 2:54
RheiaHeroic · Research start 16:01
HekateMythic · Research start 22:02
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling6 wall build events
Large army production126 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.