Replay-derived match flow, timings, and composition.

Advanced match analysis

JNKメ vs CAT

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
29660
Duration
25:17
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
JNKメ Huitzilopochtli · Elo 764 -14
25:17 Match length
Winner
CAT Oranos · Elo 836 +14
39.8% win probability Pre-match · CAT favored win probability 60.2%
Key momentsIn match order
Fastest Classical
4:05* CAT Prometheus · estimated
First pressure
4:55 CAT Military Barracks
Armory timing
6:44 CAT Armory
First extra TC
7:59 JNKメ Town Center
Fastest Heroic
11:30* CAT Hyperion · estimated
Fortress timing
14:58 CAT Palace
Fastest Mythic
22:21* CAT Hekate · estimated

JNKメ

Huitzilopochtli · Blue
Loss 764 -14
EAPM
36.1
Favorite unit
Tequihua Archer
81 fielded
Largest army
205
First expansion
7:59
Age path
MalinalxochitlClassical · Est. start 4:52
CoatlicueHeroic · Est. start 11:44
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production205 military units
No post-game awards

CAT

Oranos · Red
Win 836 +14
EAPM
21.3
Favorite unit
Contarius
23 fielded
Largest army
112
First expansion
8:10
Age path
PrometheusClassical · Est. start 3:05
HyperionHeroic · Research start 10:15
HekateMythic · Est. start 20:21
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production112 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JNKメ

Army · 205

Units

Tequihua Archer81
Eagle Warrior46
Tlamanih Spearman30
Ocelotl Warrior20
Otontin15
Coyote Warrior6
Warrior Priest5
Maquizcoatl2
Buildings 12 types
Farm38
House18
Wall16
Calpulli15
Spike Trap7
Nobles Hut6
Great Temple5
War Hut4
Town Center2
Armory1
Smoke Trap1
Temple1
God powers 7 invoked
Blood Pact2
Earth Monster2
Infestation2
Volcano1

CAT

Army · 112

Units

Contarius23
Cheiroballista20
Destroyer19
Murmillo14
Arcus13
Fanatic6
Fire Siphon6
Satyr4
Turma4
Katapeltes3
Buildings 10 types
Farm9
Manor8
Palace6
Counter Barracks5
Military Barracks5
Sky Passage3
Town Center2
Armory1
Economic Guild1
Temple1
God powers 16 invoked
Valor12
Shockwave3
Chaos1