Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr. BlackEnergy + drrubberfunk + night0955 vs Suave + Einhart + Kennyccc222

Queue
Ranked 3v3 Supremacy
Map
Steppe
Map Seed
13880
Duration
29:45
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1129
Mr. BlackEnergy Hades · Elo 983 -8
drrubberfunk Tezcatlipoca · Elo 1171 -17
night0955 Zeus · Elo 1232 -19
29:45 Match length
Victory Team Elo 1145
Suave Odin · Elo 1440 +7
Einhart Demeter · Elo 1515 +4
Kennyccc222 Thor · Elo 481 +33
47.7% win probability Pre-match · Suave + Einhart + Kennyccc222 favored win probability 52.3%
Key momentsIn match order
First pressure
0:00 Kennyccc222 Berserk produced
Fastest Classical
3:26* Mr. BlackEnergy Athena · estimated
First extra TC
4:28 night0955 Town Center
Armory timing
6:01 Einhart Armory
Fastest Heroic
9:36* Einhart Hestia · estimated
Market timing
10:16 night0955 Market
Fortress timing
12:32 night0955 Fortress
Fastest Mythic
19:06* Einhart Persephone · estimated

Mr. BlackEnergy

Hades · Blue · Team 1
Loss 983 -8
EAPM
32.9
Favorite unit
Toxotes
58 fielded
Total score
56,976
Military score
14,494
Economic score
37,352
Kills score
5,181
Units killed
148
Units lost
233
Buildings razed
17
Largest army
153
First expansion
7:24
Age path
AthenaClassical · Est. start 2:26
ApolloHeroic · Est. start 12:30
HephaestusMythic · Research start 19:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production153 military units
No post-game awards

Suave

Odin · Red · Team 2
Win 1440 +7
EAPM
61.8
Favorite unit
Jarl
127 fielded
Total score
79,929
Military score
28,907
Economic score
36,190
Kills score
14,832
Units killed
404
Units lost
264
Buildings razed
64
Largest army
316
First expansion
7:19
Age path
FreyjaClassical · Research start 2:54
SkadiHeroic · Est. start 12:35
TyrMythic · Est. start 19:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling14 wall build events
Large army production316 military units
Highest Score Largest Army Most Kills Most Resources

drrubberfunk

Tezcatlipoca · Yellow · Team 1
Loss 1171 -17
EAPM
55.1
Favorite unit
Warrior Priest
86 fielded
Total score
48,106
Military score
16,198
Economic score
25,534
Kills score
6,374
Units killed
269
Units lost
298
Buildings razed
17
Largest army
323
First expansion
6:00
Age path
HuehuecoyotlClassical · Est. start 3:55
CoyolxauhquiHeroic · Est. start 8:44
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production323 military units
Most Deaths

Einhart

Demeter · Green · Team 2
Win 1515 +4
EAPM
141.5
Favorite unit
Hoplite
75 fielded
Total score
68,948
Military score
35,166
Economic score
23,613
Kills score
10,231
Units killed
315
Units lost
273
Buildings razed
9
Largest army
277
First expansion
4:34
Age path
PanClassical · Research start 3:08
HestiaHeroic · Est. start 8:21
PersephoneMythic · Est. start 17:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling43 wall build events
Large army production277 military units
Most Improvements

night0955

Zeus · Cyan · Team 1
Loss 1232 -19
EAPM
51.3
Favorite unit
Hoplite
50 fielded
Total score
37,562
Military score
14,232
Economic score
20,129
Kills score
3,201
Units killed
108
Units lost
205
Buildings razed
1
Largest army
183
First expansion
4:28
Age path
AthenaClassical · Research start 3:11
DionysusHeroic · Research start 11:09
HeraMythic · Research start 20:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy3,400 total resource volume
Large army production183 military units
No post-game awards

Kennyccc222

Thor · Pink · Team 2
Win 481 +33
EAPM
1.2
Favorite unit
Berserk
2 fielded
Total score
1,297
Military score
940
Economic score
357
Kills score
0
Units killed
0
Units lost
9
Buildings razed
0
Largest army
2
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

Mr. BlackEnergy

Bought

No buys

Sold

No sells

Total player market volume0

Suave

Bought

No buys

Sold

No sells

Total player market volume0

drrubberfunk

Bought

No buys

Sold

No sells

Total player market volume0

Einhart

Bought

No buys

Sold

No sells

Total player market volume0

night0955

Bought

Food1,900
Wood700

Sold

Wood800
Total player market volume3,400

Kennyccc222

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr. BlackEnergy

Army · 153

Units

Toxotes58
Hoplite49
Gastraphetoros12
Minotaur6
Achilles5
Ajax5
Hypaspist5
Petrobolos5
Chiron3
Manticore3
Colossus1
Perseus1
Buildings 10 types
Farm33
House16
Storehouse10
Granary7
Archery Range3
Fortress3
Armory2
Military Academy2
Town Center2
Temple1
God powers 4 invoked
Underworld Passage2
Plenty Vault1
Restoration1

Suave

Army · 316

Units

Jarl127
Throwing Axeman60
Berserk29
Godi26
Hersir20
Portable Ram16
Frost Giant13
Raiding Cavalry12
Huskarl7
Valkyrie6
Buildings 10 types
Farm29
Longhouse19
House18
Wall14
Great Hall10
Ox Cart Building9
Town Center7
Hill Fort3
Armory1
Temple1
God powers 3 invoked
Fimbulwinter1
Frost1
Great Hunt1

drrubberfunk

Army · 323

Units

Warrior Priest86
Jaguar Rider77
Shorn One66
Otontin45
Tzitzimitl34
Chaneque15
Buildings 8 types
Farm29
Calpulli22
House18
Great Temple5
Temple4
Market3
Town Center2
Armory1
God powers 3 invoked
Lullaby1
Starfall1
Volcano1

Einhart

Army · 277

Units

Hoplite75
Hypaspist55
Hippeus41
Peltast35
Prodromos20
Toxotes20
Hamadryad13
Helepolis4
Icarus4
Orpheus4
Iolaus3
Midas2
Siren1
Buildings 13 types
Wall43
House19
Storehouse19
Farm15
Military Academy11
Granary9
Archery Range6
Fortress6
Stable6
Town Center5
Temple4
Armory1
Market1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

night0955

Army · 183

Units

Hoplite50
Peltast36
Toxotes27
Hypaspist20
Myrmidon19
Heracles7
Jason7
Medusa5
Odysseus5
Petrobolos5
Bellerophon2
Buildings 13 types
House28
Farm18
Storehouse15
Wall13
Military Academy10
Archery Range9
Granary8
Market6
Armory5
Fortress5
Town Center3
Temple2
Village Center1
God powers 6 invoked
Bolt3
Bronze1
Lightning Storm1
Restoration1

Kennyccc222

Army · 2

Units

Berserk2
Buildings 1 types
House1
God powers None invoked

No god powers recorded.