Advanced match analysis
Mr. BlackEnergy + drrubberfunk + night0955 vs Suave + Einhart + Kennyccc222
- Queue
- Ranked 3v3 Supremacy
- Map
- Steppe
- Map Seed
- 13880
- Duration
- 29:45
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 1129
Mr. BlackEnergy
Hades · Elo 983 -8
drrubberfunk
Tezcatlipoca · Elo 1171 -17
night0955
Zeus · Elo 1232 -19
29:45
Match length
Victory
Team Elo 1145
Suave
Odin · Elo 1440 +7
Einhart
Demeter · Elo 1515 +4
Kennyccc222
Thor · Elo 481 +33
47.7% win probability
Pre-match · Suave + Einhart + Kennyccc222 favored
win probability 52.3%
Key momentsIn match order
Mr. BlackEnergy
Hades · Blue · Team 1- EAPM
- 32.9
- Favorite unit
- Toxotes 58 fielded
- Total score
- 56,976
- Military score
- 14,494
- Economic score
- 37,352
- Kills score
- 5,181
- Units killed
- 148
- Units lost
- 233
- Buildings razed
- 17
- Largest army
- 153
- First expansion
- 7:24
Age path
AthenaClassical · Est. start 2:26
ApolloHeroic · Est. start 12:30
HephaestusMythic · Research start 19:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production153 military units
No post-game awards
Suave
Odin · Red · Team 2- EAPM
- 61.8
- Favorite unit
- Jarl 127 fielded
- Total score
- 79,929
- Military score
- 28,907
- Economic score
- 36,190
- Kills score
- 14,832
- Units killed
- 404
- Units lost
- 264
- Buildings razed
- 64
- Largest army
- 316
- First expansion
- 7:19
Age path
FreyjaClassical · Research start 2:54
SkadiHeroic · Est. start 12:35
TyrMythic · Est. start 19:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling14 wall build events
Large army production316 military units
Highest Score
Largest Army
Most Kills
Most Resources
drrubberfunk
Tezcatlipoca · Yellow · Team 1- EAPM
- 55.1
- Favorite unit
- Warrior Priest 86 fielded
- Total score
- 48,106
- Military score
- 16,198
- Economic score
- 25,534
- Kills score
- 6,374
- Units killed
- 269
- Units lost
- 298
- Buildings razed
- 17
- Largest army
- 323
- First expansion
- 6:00
Age path
HuehuecoyotlClassical · Est. start 3:55
CoyolxauhquiHeroic · Est. start 8:44
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production323 military units
Most Deaths
Einhart
Demeter · Green · Team 2- EAPM
- 141.5
- Favorite unit
- Hoplite 75 fielded
- Total score
- 68,948
- Military score
- 35,166
- Economic score
- 23,613
- Kills score
- 10,231
- Units killed
- 315
- Units lost
- 273
- Buildings razed
- 9
- Largest army
- 277
- First expansion
- 4:34
Age path
PanClassical · Research start 3:08
HestiaHeroic · Est. start 8:21
PersephoneMythic · Est. start 17:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling43 wall build events
Large army production277 military units
Most Improvements
night0955
Zeus · Cyan · Team 1- EAPM
- 51.3
- Favorite unit
- Hoplite 50 fielded
- Total score
- 37,562
- Military score
- 14,232
- Economic score
- 20,129
- Kills score
- 3,201
- Units killed
- 108
- Units lost
- 205
- Buildings razed
- 1
- Largest army
- 183
- First expansion
- 4:28
Age path
AthenaClassical · Research start 3:11
DionysusHeroic · Research start 11:09
HeraMythic · Research start 20:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy3,400 total resource volume
Large army production183 military units
No post-game awards
Kennyccc222
Thor · Pink · Team 2- EAPM
- 1.2
- Favorite unit
- Berserk 2 fielded
- Total score
- 1,297
- Military score
- 940
- Economic score
- 357
- Kills score
- 0
- Units killed
- 0
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
Mr. BlackEnergy
Bought
No buys
Sold
No sells
Total player market volume0
Suave
Bought
No buys
Sold
No sells
Total player market volume0
drrubberfunk
Bought
No buys
Sold
No sells
Total player market volume0
Einhart
Bought
No buys
Sold
No sells
Total player market volume0
night0955
Bought
Sold
Total player market volume3,400
Kennyccc222
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mr. BlackEnergy
Army · 153Units
Buildings ›10 types
God powers ›4 invoked
Suave
Army · 316Units
Buildings ›10 types
God powers ›3 invoked
drrubberfunk
Army · 323Units
Buildings ›8 types
God powers ›3 invoked
Einhart
Army · 277Units
Buildings ›13 types
God powers ›2 invoked
night0955
Army · 183Units
Buildings ›13 types
God powers ›6 invoked
Kennyccc222
Army · 2Units
Buildings ›1 types
God powers ›None invoked
No god powers recorded.