Advanced match analysis
[BUChE]H1t☂ vs nak4no
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 6384
- Duration
- 10:17
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
[BUChE]H1t☂
Loki · Elo 1607 -13
10:17
Match length
Winner
nak4no
Amaterasu · Elo 1696 +13
37.5% win probability
Pre-match · nak4no favored
win probability 62.5%
Key momentsIn match order
[BUChE]H1t☂
Loki · Blue- EAPM
- 67.8
- Favorite unit
- Hersir 31 fielded
- Largest army
- 46
- First expansion
- —
Age path
ForsetiClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
No post-game awards
nak4no
Amaterasu · Red- EAPM
- 73.0
- Favorite unit
- Naginata Rider 18 fielded
- Largest army
- 40
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.