Replay-derived match flow, timings, and composition.

Advanced match analysis

[BUChE]H1t☂ vs nak4no

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
6384
Duration
10:17
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
[BUChE]H1t☂ Loki · Elo 1607 -13
10:17 Match length
Winner
nak4no Amaterasu · Elo 1696 +13
37.5% win probability Pre-match · nak4no favored win probability 62.5%
Key momentsIn match order
First pressure
3:43 [BUChE]H1t☂ Hersir trained
Fastest Classical
3:52* nak4no Minakatatomi · estimated

[BUChE]H1t☂

Loki · Blue
Loss 1607 -13
EAPM
67.8
Favorite unit
Hersir
31 fielded
Largest army
46
First expansion
—
Age path
ForsetiClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
No post-game awards

nak4no

Amaterasu · Red
Win 1696 +13
EAPM
73.0
Favorite unit
Naginata Rider
18 fielded
Largest army
40
First expansion
—
Age path
MinakatatomiClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[BUChE]H1t☂

Army · 46

Units

Hersir31
Hirdman7
Throwing Axeman6
Troll2
Buildings 6 types
Wall21
House11
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers 3 invoked
Spy2
Healing Spring1

nak4no

Army · 40

Units

Naginata Rider18
Samurai14
Yumi Archer4
Bushi3
Onna Musha1
Buildings 9 types
House12
Wall4
Shrine Japanese3
Watermill3
Dojo2
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1