Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
18397
Duration
9:51
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
FADINHA ❤ Gaia · Elo 1060 +12
9:51 Match length
Defeated
BRCwolf Oranos · Elo 954 -12
64.8% win probability Pre-match · FADINHA ❤ favored win probability 35.2%
Key momentsIn match order
Fastest Classical
3:28* BRCwolf Prometheus · estimated
First pressure
3:31 BRCwolf Military Barracks
First extra TC
4:04 FADINHA ❤ Town Center
Armory timing
7:50 BRCwolf Armory

FADINHA ❤

Gaia · Pink
Win 1060 +12
EAPM
58.0
Favorite unit
Murmillo
41 fielded
Total score
12,708
Military score
5,245
Economic score
6,975
Kills score
488
Units killed
12
Units lost
9
Buildings razed
1
Largest army
46
First expansion
4:04
Age path
OceanusClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score Largest Army Most Kills Most Resources

BRCwolf

Oranos · Red
Loss 954 -12
EAPM
29.9
Favorite unit
Murmillo
6 fielded
Total score
9,378
Military score
2,695
Economic score
6,492
Kills score
191
Units killed
10
Units lost
12
Buildings razed
0
Largest army
11
First expansion
5:14
Age path
PrometheusClassical · Research start 2:28
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 46

Units

Murmillo41
Oracle3
Caladria2
Buildings 6 types
Manor5
Military Barracks4
Farm2
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Gaia Forest2
Carnivora1

BRCwolf

Army · 11

Units

Murmillo6
Cheiroballista4
Turma1
Buildings 7 types
Manor3
Military Barracks2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 11 invoked
Valor9
Shockwave2