Replay-derived match flow, timings, and composition.

Advanced match analysis

Suave + brunoapaezmarin vs drrubberfunk + TheLastSamurai

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
19462
Duration
0:02
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Victory Team Elo 1332
Suave Zeus · Elo 1433 +4
brunoapaezmarin Gaia · Elo 1232 +10
0:02 Match length
Defeat Team Elo 1075
drrubberfunk Huitzilopochtli · Elo 1188 -10
TheLastSamurai Shennong · Elo 962 -4
81.4% win probability Pre-match · Suave + brunoapaezmarin favored win probability 18.6%

Suave

Zeus · Blue · Team 1
Win 1433 +4
EAPM
0.0
Total score
2,250
Military score
1,000
Economic score
1,250
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

drrubberfunk

Huitzilopochtli · Red · Team 2
Loss 1188 -10
EAPM
421.6
Total score
2,200
Military score
1,000
Economic score
1,200
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

brunoapaezmarin

Gaia · Yellow · Team 1
Win 1232 +10
EAPM
1232.4
Total score
2,300
Military score
1,000
Economic score
1,300
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

TheLastSamurai

Shennong · Green · Team 2
Loss 962 -4
EAPM
0.0
Total score
2,150
Military score
1,000
Economic score
1,150
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Suave

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

drrubberfunk

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

brunoapaezmarin

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers 28 invoked
Gaia Forest28

TheLastSamurai

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.