Advanced match analysis
Ulfsark Rush vs garyrichards1974@yahoo.com
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 28040
- Duration
- 19:32
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Ulfsark Rush
Set · Elo 1648 +15
19:32
Match length
Defeated
garyrichards1974@yahoo.com
Freyr · Elo 1605 -15
56.2% win probability
Pre-match · Ulfsark Rush favored
win probability 43.8%
Key momentsIn match order
Ulfsark Rush
Set · Blue- EAPM
- 64.9
- Favorite unit
- Slinger 54 fielded
- Total score
- 30,805
- Military score
- 13,196
- Economic score
- 13,924
- Kills score
- 3,707
- Units killed
- 133
- Units lost
- 154
- Buildings razed
- 24
- Largest army
- 143
- First expansion
- 5:25
Age path
PtahClassical · Est. start 3:49
NephthysHeroic · Research start 7:28
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Large army production143 military units
Highest Score
Largest Army
Most Deaths
Most Kills
garyrichards1974@yahoo.com
Freyr · Red- EAPM
- 113.1
- Favorite unit
- Throwing Axeman 87 fielded
- Total score
- 29,713
- Military score
- 9,208
- Economic score
- 17,483
- Kills score
- 3,022
- Units killed
- 127
- Units lost
- 133
- Buildings razed
- 28
- Largest army
- 220
- First expansion
- 5:44
Age path
UllrClassical · Research start 3:33
AegirHeroic · Est. start 8:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production220 military units
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.