Replay-derived match flow, timings, and composition.

Advanced match analysis

OmniGather vs GOD eater

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
708
Duration
22:25
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
OmniGather Zeus · Elo 871 -78
22:25 Match length
Winner
GOD eater Set · Elo 803 +23
59.7% win probability Pre-match · OmniGather favored · Upset win probability 40.3%
Key momentsIn match order
Fastest Classical
4:19* GOD eater Anubis · estimated
First pressure
4:54 GOD eater Barracks
First extra TC
8:13 GOD eater Town Center
Armory timing
8:30 GOD eater Armory
Market timing
8:33 GOD eater Market
Fastest Heroic
16:31* GOD eater Sekhmet · estimated
Fortress timing
16:47 GOD eater Migdol Stronghold
Fastest Mythic
20:27* GOD eater Horus · estimated

OmniGather

Zeus · Blue
Loss 871 -78
EAPM
35.7
Favorite unit
Hoplite
6 fielded
Largest army
17
First expansion
11:30
Age path
AthenaClassical · Research start 5:34
DionysusHeroic · Research start 20:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
No post-game awards

GOD eater

Set · Red
Win 803 +23
EAPM
36.4
Favorite unit
Anubite
7 fielded
Largest army
29
First expansion
8:13
Age path
AnubisClassical · Est. start 3:19
SekhmetHeroic · Research start 15:16
HorusMythic · Research start 18:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

OmniGather

Bought

No buys

Sold

No sells

Total player market volume0

GOD eater

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OmniGather

Army · 17

Units

Hoplite6
Minotaur3
Toxotes3
Hippeus2
Heracles1
Jason1
Prodromos1
Buildings 12 types
Farm29
House21
Wall11
Storehouse7
Granary5
Town Center2
Archery Range1
Armory1
Military Academy1
Sentry Tower1
Stable1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

GOD eater

Army · 29

Units

Anubite7
Slinger6
Axeman5
Spearman5
Camel Rider2
Catapult2
Chariot Archer2
Buildings 18 types
Farm34
House13
Barracks8
Wall7
Armory6
Granary6
Obelisk6
Mining Camp5
Lumber Camp3
Town Center3
Migdol Stronghold2
Sentry Tower2
Temple2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 6 invoked
Vision4
Plague Of Serpents2