Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardazs vs Raga

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
27635
Duration
19:14
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
Pardazs Nuwa · Elo 1422 +8
19:14 Match length
Defeated
Raga Loki · Elo 1206 -8
77.6% win probability Pre-match · Pardazs favored win probability 22.4%
Key momentsIn match order
First pressure
1:50 Raga Hersir trained
Fastest Classical
4:07* Pardazs Houtu · estimated
Armory timing
7:08 Raga Armory
Fastest Heroic
9:53* Raga Bragi · estimated
First extra TC
13:50 Pardazs Town Center

Pardazs

Nuwa · Cyan
Win 1422 +8
EAPM
51.3
Favorite unit
Fire Archer
47 fielded
Total score
26,389
Military score
11,336
Economic score
12,346
Kills score
2,773
Units killed
94
Units lost
99
Buildings razed
18
Largest army
125
First expansion
13:50
Age path
HoutuClassical · Research start 3:07
RushouHeroic · Est. start 14:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production125 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

Raga

Loki · Red
Loss 1206 -8
EAPM
41.5
Favorite unit
Raiding Cavalry
57 fielded
Total score
18,601
Military score
6,615
Economic score
9,913
Kills score
2,125
Units killed
91
Units lost
95
Buildings razed
0
Largest army
142
First expansion
—
Age path
ForsetiClassical · Research start 3:11
BragiHeroic · Est. start 8:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling32 wall build events
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardazs

Army · 125

Units

Fire Archer47
Ge Halberdier38
Dao Swordsman15
Pioneer13
Siege Crossbow4
Qiong Qi3
White Horse Cavalry2
Jiang Zi Ya1
Sage1
Wuzu Javelineer1
Buildings 10 types
House17
Silo11
Machine Workshop4
Military Camp4
Wall2
Armory1
Baolei1
Imperial Academy1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1

Raga

Army · 142

Units

Raiding Cavalry57
Hersir41
Throwing Axeman28
Jarl7
Godi5
Berserk4
Buildings 8 types
Wall32
Farm29
House16
Longhouse4
Ox Cart Building4
Great Hall3
Armory1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1