Advanced match analysis
Pardazs vs Raga
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 27635
- Duration
- 19:14
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Pardazs
Nuwa · Elo 1422 +8
19:14
Match length
Defeated
Raga
Loki · Elo 1206 -8
77.6% win probability
Pre-match · Pardazs favored
win probability 22.4%
Key momentsIn match order
Pardazs
Nuwa · Cyan- EAPM
- 51.3
- Favorite unit
- Fire Archer 47 fielded
- Total score
- 26,389
- Military score
- 11,336
- Economic score
- 12,346
- Kills score
- 2,773
- Units killed
- 94
- Units lost
- 99
- Buildings razed
- 18
- Largest army
- 125
- First expansion
- 13:50
Age path
HoutuClassical · Research start 3:07
RushouHeroic · Est. start 14:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production125 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Raga
Loki · Red- EAPM
- 41.5
- Favorite unit
- Raiding Cavalry 57 fielded
- Total score
- 18,601
- Military score
- 6,615
- Economic score
- 9,913
- Kills score
- 2,125
- Units killed
- 91
- Units lost
- 95
- Buildings razed
- 0
- Largest army
- 142
- First expansion
- —
Age path
ForsetiClassical · Research start 3:11
BragiHeroic · Est. start 8:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling32 wall build events
Large army production142 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.