Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
30982
Duration
13:28
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
progoatherder Set · Elo 938 -17
13:28 Match length
Winner
Jf33333222 Zeus · Elo 949 +17
48.4% win probability Pre-match · Jf33333222 favored win probability 51.6%
Key momentsIn match order
Fastest Classical
4:16* progoatherder Anubis · estimated
First pressure
5:02 progoatherder Barracks
Armory timing
5:31 progoatherder Armory
First extra TC
7:42 progoatherder Town Center
Fastest Heroic
8:16* progoatherder Nephthys · estimated

progoatherder

Set · Blue
Loss 938 -17
EAPM
24.4
Favorite unit
Spearman
14 fielded
Largest army
30
First expansion
7:42
Age path
AnubisClassical · Est. start 3:16
NephthysHeroic · Est. start 7:01
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Jf33333222

Zeus · Red
Win 949 +17
EAPM
35.4
Favorite unit
Hoplite
34 fielded
Largest army
58
First expansion
—
Age path
AthenaClassical · Research start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army · 30

Units

Spearman14
Slinger8
Axeman6
Anubite2
Buildings 11 types
House15
Barracks6
Granary5
Wall5
Armory3
Mining Camp2
Town Center2
Lumber Camp1
Monument To Villagers1
Obelisk1
Temple1
God powers 2 invoked
Plague Of Serpents1
Vision1

Jf33333222

Army · 58

Units

Hoplite34
Toxotes21
Heracles1
Jason1
Minotaur1
Buildings 6 types
House16
Archery Range7
Granary4
Military Academy4
Storehouse3
Temple1
God powers 1 invoked
Bolt1