Advanced match analysis
mithrandir vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 3930
- Duration
- 27:58
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
mithrandir
Ra · Elo 1280 +12
27:58
Match length
Defeated
Ocebe_VIP
Amaterasu · Elo 1163 -12
66.2% win probability
Pre-match · mithrandir favored
win probability 33.8%
Key momentsIn match order
mithrandir
Ra · Yellow- EAPM
- 41.8
- Favorite unit
- Slinger 101 fielded
- Largest army
- 170
- First expansion
- 5:26
Age path
PtahClassical · Research start 4:06
SekhmetHeroic · Research start 10:13
HorusMythic · Research start 15:22
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy1,800 total resource volume
Large army production170 military units
No post-game awards
Ocebe_VIP
Amaterasu · Red- EAPM
- 24.3
- Favorite unit
- Naginata Rider 67 fielded
- Largest army
- 208
- First expansion
- 6:58
Age path
MinakatatomiClassical · Research start 3:33
RaijinHeroic · Research start 11:21
TakemikazuchiMythic · Research start 16:46
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy800 total resource volume
Large army production208 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
mithrandir
Bought
No buys
Sold
Total player market volume1,800
Ocebe_VIP
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.