Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
3930
Duration
27:58
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
mithrandir Ra · Elo 1280 +12
27:58 Match length
Defeated
Ocebe_VIP Amaterasu · Elo 1163 -12
66.2% win probability Pre-match · mithrandir favored win probability 33.8%
Key momentsIn match order
Fastest Classical
4:33* Ocebe_VIP Minakatatomi · estimated
First extra TC
5:26 mithrandir Town Center
Armory timing
5:46 mithrandir Armory
First pressure
5:52 Ocebe_VIP Stable Japanese
Market timing
9:55 mithrandir Market
Fastest Heroic
11:28* mithrandir Sekhmet · estimated
Fortress timing
12:05 mithrandir Migdol Stronghold
Fastest Mythic
17:22* mithrandir Horus · estimated

mithrandir

Ra · Yellow
Win 1280 +12
EAPM
41.8
Favorite unit
Slinger
101 fielded
Largest army
170
First expansion
5:26
Age path
PtahClassical · Research start 4:06
SekhmetHeroic · Research start 10:13
HorusMythic · Research start 15:22
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy1,800 total resource volume
Large army production170 military units
No post-game awards

Ocebe_VIP

Amaterasu · Red
Loss 1163 -12
EAPM
24.3
Favorite unit
Naginata Rider
67 fielded
Largest army
208
First expansion
6:58
Age path
MinakatatomiClassical · Research start 3:33
RaijinHeroic · Research start 11:21
TakemikazuchiMythic · Research start 16:46
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy800 total resource volume
Large army production208 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

mithrandir

Bought

No buys

Sold

Food500
Wood1,300
Total player market volume1,800

Ocebe_VIP

Bought

No buys

Sold

Food100
Wood700
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army · 170

Units

Slinger101
War Elephant56
Avenger11
Scarab2
Buildings 17 types
Farm50
House18
Wall15
Obelisk13
Granary8
Lumber Camp8
Migdol Stronghold8
Mining Camp7
Town Center5
Barracks4
Market2
Temple2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Rain2
Shifting Sands2
Citadel1
Tornado1

Ocebe_VIP

Army · 208

Units

Naginata Rider67
Yumi Horse Archer33
Samurai30
Yari Spearman24
Shinobi19
Wanyudo9
Daimyo8
Yumi Archer8
Onna Musha4
Oyumi3
Raiju3
Buildings 13 types
Farm17
House16
Shrine Japanese9
Watermill9
Guardhouse4
Mining Camp Japanese4
Stable Japanese4
Town Center4
Castle3
Dojo3
Armory1
Market1
Temple1
God powers 4 invoked
Thunder Burst2
Divine Slash1
Shrine Of The Hunt1