Replay-derived match flow, timings, and composition.

Advanced match analysis

Bear vs CAT

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
3447
Duration
11:34
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Bear Gaia · Elo 928 +12
11:34 Match length
Defeated
CAT Oranos · Elo 822 -12
64.8% win probability Pre-match · Bear favored win probability 35.2%
Key momentsIn match order
Fastest Classical
3:59* CAT Prometheus · estimated
First pressure
5:14 CAT Military Barracks
First extra TC
10:50 Bear Town Center

Bear

Gaia · Blue
Win 928 +12
EAPM
25.8
Favorite unit
Automaton
129 fielded
Largest army
142
First expansion
10:50
Age path
LetoClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production142 military units
No post-game awards

CAT

Oranos · Red
Loss 822 -12
EAPM
18.2
Favorite unit
Murmillo
6 fielded
Largest army
12
First expansion
—
Age path
PrometheusClassical · Est. start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bear

Army · 142

Units

Automaton129
Oracle13
Buildings 5 types
Manor5
Temple2
Counter Barracks1
Economic Guild1
Town Center1
God powers 1 invoked
Gaia Forest1

CAT

Army · 12

Units

Murmillo6
Cheiroballista5
Katapeltes1
Buildings 6 types
Manor3
Counter Barracks2
Sky Passage2
Economic Guild1
Military Barracks1
Temple1
God powers 7 invoked
Valor7