Advanced match analysis
Bear vs CAT
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 3447
- Duration
- 11:34
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Bear
Gaia · Elo 928 +12
11:34
Match length
Defeated
CAT
Oranos · Elo 822 -12
64.8% win probability
Pre-match · Bear favored
win probability 35.2%
Key momentsIn match order
Bear
Gaia · Blue- EAPM
- 25.8
- Favorite unit
- Automaton 129 fielded
- Largest army
- 142
- First expansion
- 10:50
Age path
LetoClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production142 military units
No post-game awards
CAT
Oranos · Red- EAPM
- 18.2
- Favorite unit
- Murmillo 6 fielded
- Largest army
- 12
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.