Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs sickplayer69

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
9182
Duration
15:57
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Defeated
zodiac_ Set · Elo 1446 -13
15:57 Match length
Winner
sickplayer69 Zeus · Elo 1546 +13
36.0% win probability Pre-match · sickplayer69 favored win probability 64.0%
Key momentsIn match order
Fastest Classical
5:30* zodiac_ Anubis · estimated
First pressure
5:46 zodiac_ Barracks
Armory timing
6:06 sickplayer69 Armory
Market timing
6:42 sickplayer69 Market
Fastest Heroic
8:15* sickplayer69 Dionysus · estimated
Fortress timing
10:06 zodiac_ Migdol Stronghold

zodiac_

Set · Blue
Loss 1446 -13
EAPM
66.5
Favorite unit
Axeman
25 fielded
Largest army
92
First expansion
—
Age path
AnubisClassical · Research start 4:30
NephthysHeroic · Research start 8:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment7 dock build events
Large army production92 military units
No post-game awards

sickplayer69

Zeus · Red
Win 1546 +13
EAPM
76.3
Favorite unit
Hoplite
22 fielded
Largest army
90
First expansion
—
Age path
AthenaClassical · Est. start 4:59
DionysusHeroic · Research start 7:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army · 92

Units

Axeman25
Chariot Archer20
Spearman15
Siege Tower13
Camel Rider7
Ramming Galley5
War Elephant3
Scorpion Man2
Kebenit1
War Barge1
Buildings 14 types
House17
Dock7
Mining Camp5
Lumber Camp3
Barracks2
Armory1
Granary1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers 4 invoked
Ancestors2
Plague Of Serpents1
Vision1

sickplayer69

Army · 90

Units

Hoplite22
Hypaspist22
Peltast11
Toxotes8
Hippeus5
Prodromos5
Hydra4
Heracles3
Trireme3
Petrobolos2
Scylla2
Jason1
Odysseus1
Pentekonter1
Buildings 12 types
House19
Storehouse8
Archery Range4
Wall4
Dock3
Military Academy3
Granary2
Stable2
Temple2
Armory1
Fortress1
Market1
God powers 3 invoked
Bolt1
Bronze1
Restoration1