Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs Musha

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
28123
Duration
29:48
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Winner
NothingtoProve Poseidon · Elo 1357 +13
29:48 Match length
Defeated
Musha Susanoo · Elo 1260 -13
63.6% win probability Pre-match · NothingtoProve favored win probability 36.4%
Key momentsIn match order
Fastest Classical
4:36* NothingtoProve Hermes · estimated
First pressure
4:43 NothingtoProve Stable
Armory timing
8:30 Musha Armory
First extra TC
10:27 NothingtoProve Town Center
Fastest Heroic
11:15* Musha Raijin · estimated
Fortress timing
14:08 NothingtoProve Fortress
Market timing
18:08 Musha Market
Fastest Mythic
21:09* Musha Takemikazuchi · estimated

NothingtoProve

Poseidon · Blue
Win 1357 +13
EAPM
52.9
Favorite unit
Hippeus
119 fielded
Largest army
228
First expansion
10:27
Age path
HermesClassical · Research start 3:36
AphroditeHeroic · Est. start 11:48
ArtemisMythic · Est. start 23:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Market economy3,300 total resource volume
Large army production228 military units
No post-game awards

Musha

Susanoo · Red
Loss 1260 -13
EAPM
60.1
Favorite unit
Naginata Rider
134 fielded
Largest army
321
First expansion
16:07
Age path
Inari OkamiClassical · Est. start 3:58
RaijinHeroic · Est. start 10:00
TakemikazuchiMythic · Est. start 19:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Water commitment1 dock build events
Market economy400 total resource volume
Large army production321 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

NothingtoProve

Bought

No buys

Sold

Food1,000
Wood2,300
Total player market volume3,300

Musha

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 228

Units

Hippeus119
Toxotes68
Centaur10
Petrobolos8
Peltast7
Prodromos5
Atalanta4
Theseus4
Hippolyta1
Nemean Lion1
Polyphemus1
Buildings 12 types
House19
Farm16
Storehouse14
Stable8
Granary6
Archery Range5
Fortress5
Town Center4
Armory1
Dock1
Market1
Temple1
God powers 5 invoked
Cease Fire2
Curse2
Lure1

Musha

Army · 321

Units

Naginata Rider134
Yari Spearman129
Bushi16
Oyumi14
Yumi Horse Archer12
Daimyo7
Kitsune5
Onmyoji2
Raiju2
Buildings 15 types
Farm44
House31
Wall16
Watermill14
Stable Japanese9
Guardhouse6
Mining Camp Japanese6
Shrine Japanese5
Castle4
Armory3
Market3
Town Center2
Dock1
Dojo1
Temple1
God powers 7 invoked
Kusanagi3
Thunder Burst2
Divine Slash1
Swampland1