Replay-derived match flow, timings, and composition.

Advanced match analysis

MiniVega vs Ulfsark Rush

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27171
Duration
11:17
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
MiniVega Thor · Elo 1615 +18
11:17 Match length
Defeated
Ulfsark Rush Gaia · Elo 1633 -18
47.4% win probability Pre-match · Ulfsark Rush favored · Upset win probability 52.6%
Key momentsIn match order
First pressure
1:50 MiniVega Hersir trained
Armory timing
4:10 MiniVega Dwarven Armory
Fastest Classical
4:12* MiniVega Forseti · estimated
First extra TC
10:36 Ulfsark Rush Town Center

MiniVega

Thor · Blue
Win 1615 +18
EAPM
58.6
Favorite unit
Berserk
37 fielded
Total score
13,682
Military score
7,910
Economic score
5,429
Kills score
368
Units killed
15
Units lost
9
Buildings razed
0
Largest army
63
First expansion
—
Age path
ForsetiClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Ulfsark Rush

Gaia · Red
Loss 1633 -18
EAPM
49.4
Favorite unit
Murmillo
24 fielded
Total score
12,807
Military score
5,785
Economic score
6,801
Kills score
221
Units killed
9
Units lost
14
Buildings razed
4
Largest army
44
First expansion
10:36
Age path
OceanusClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MiniVega

Army · 63

Units

Berserk37
Throwing Axeman12
Hersir9
Troll5
Buildings 7 types
House13
Wall7
Longhouse4
Ox Cart Building4
Great Hall2
Dwarven Armory1
Temple1
God powers 2 invoked
Dwarven Mine1
Healing Spring1

Ulfsark Rush

Army · 44

Units

Murmillo24
Turma8
Caladria5
Cheiroballista3
Katapeltes2
Oracle2
Buildings 7 types
Manor8
Counter Barracks2
Military Barracks2
Economic Guild1
Farm1
Temple1
Town Center1
God powers 3 invoked
Gaia Forest2
Carnivora1