Replay-derived match flow, timings, and composition.

Advanced match analysis

DARK HORSE#2118 vs NoizyFoxasz

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
28139
Duration
40:39
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
DARK HORSE#2118 Kronos · Elo 1183 +16
40:39 Match length
Defeated
NoizyFoxasz Susanoo · Elo 1146 -16
55.3% win probability Pre-match · DARK HORSE#2118 favored win probability 44.7%
Key momentsIn match order
First pressure
4:05 NoizyFoxasz Stable Japanese
Fastest Classical
4:09* DARK HORSE#2118 Prometheus · estimated
Armory timing
8:27 DARK HORSE#2118 Armory
Fastest Heroic
11:12* DARK HORSE#2118 Hyperion · estimated
Fortress timing
13:25 DARK HORSE#2118 Palace
First extra TC
16:48 NoizyFoxasz Town Center
Market timing
17:17 DARK HORSE#2118 Market
Fastest Mythic
22:54* NoizyFoxasz Takemikazuchi · estimated

DARK HORSE#2118

Kronos · Blue
Win 1183 +16
EAPM
48.6
Favorite unit
Contarius
305 fielded
Largest army
913
First expansion
21:20
Age path
PrometheusClassical · Research start 3:09
HyperionHeroic · Est. start 9:57
AtlasMythic · Est. start 22:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy3,500 total resource volume
Large army production913 military units
No post-game awards

NoizyFoxasz

Susanoo · Red
Loss 1146 -16
EAPM
59.8
Favorite unit
Yari Spearman
84 fielded
Largest army
372
First expansion
16:48
Age path
Inari OkamiClassical · Est. start 3:14
FujinHeroic · Est. start 12:04
TakemikazuchiMythic · Est. start 20:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Large army production372 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

DARK HORSE#2118

Bought

Food2,000
Wood1,000

Sold

Wood500
Total player market volume3,500

NoizyFoxasz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DARK HORSE#2118

Army · 913

Units

Contarius305
Arcus285
Murmillo270
Turma13
Katapeltes10
Satyr7
Destroyer6
Fanatic6
Fire Siphon5
Oracle4
Promethean2
Buildings 11 types
Military Barracks39
Farm36
Manor13
Market4
Palace3
Town Center3
Counter Barracks2
Wall2
Armory1
Economic Guild1
Temple1
God powers 25 invoked
Valor20
Chaos2
Deconstruction1
Implode1
Titan Gate1

NoizyFoxasz

Army · 372

Units

Yari Spearman84
Yumi Horse Archer79
Samurai73
Naginata Rider47
Shinobi17
Bushi13
Onmyoji12
Yumi Archer11
Oni10
Kitsune8
Daimyo6
Onna Musha4
Oyumi4
Asura3
Jorogumo1
Buildings 14 types
Farm51
House16
Dojo11
Watermill11
Stable Japanese10
Guardhouse7
Mining Camp Japanese7
Shrine Japanese7
Town Center4
Castle3
Market3
Temple2
Armory1
Sentry Tower1
God powers 12 invoked
Kusanagi6
Swampland3
Smiting Gust2
Divine Slash1