Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs drrubberfunk

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
31061
Duration
12:02
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
BRCwolf Oranos · Elo 944 -6
12:02 Match length
Winner
drrubberfunk Huitzilopochtli · Elo 1227 +6
16.4% win probability Pre-match · drrubberfunk favored win probability 83.6%
Key momentsIn match order
First pressure
3:27 BRCwolf Military Barracks
Fastest Classical
3:41* BRCwolf Prometheus · estimated
Armory timing
8:40 drrubberfunk Armory
Fastest Heroic
11:25* drrubberfunk Coatlicue · estimated

BRCwolf

Oranos · Blue
Loss 944 -6
EAPM
43.2
Favorite unit
Murmillo
26 fielded
Largest army
48
First expansion
—
Age path
PrometheusClassical · Est. start 2:41
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

drrubberfunk

Huitzilopochtli · Red
Win 1227 +6
EAPM
54.9
Favorite unit
Tequihua Archer
16 fielded
Largest army
40
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:54
CoatlicueHeroic · Est. start 10:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 48

Units

Murmillo26
Turma12
Cheiroballista6
Oracle4
Buildings 6 types
Manor5
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 10 invoked
Valor9
Shockwave1

drrubberfunk

Army · 40

Units

Tequihua Archer16
Tlamanih Spearman14
Warrior Priest9
Quimichin Spy1
Buildings 6 types
House8
Calpulli4
Smoke Trap4
War Hut3
Armory1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1