Replay-derived match flow, timings, and composition.

Advanced match analysis

Vega vs GusBus

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
18603
Duration
21:16
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeated
Vega Tsukuyomi · Elo 1859 -25
21:16 Match length
Winner
GusBus Tezcatlipoca · Elo 1675 +25
74.3% win probability Pre-match · Vega favored · Upset win probability 25.7%
Key momentsIn match order
Fastest Classical
3:52* Vega Inari Okami · estimated
First pressure
3:54 GusBus Warrior Priest trained
Armory timing
3:56 Vega Armory
Market timing
13:30 Vega Market
Fastest Heroic
14:40* GusBus Itzpapalotl · estimated
First extra TC
20:55 GusBus Town Center

Vega

Tsukuyomi · Blue
Loss 1859 -25
EAPM
62.0
Favorite unit
Yumi Archer
89 fielded
Largest army
271
First expansion
—
Age path
Inari OkamiClassical · Research start 3:06
HachimanHeroic · Est. start 14:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Market economy300 total resource volume
Large army production271 military units
No post-game awards

GusBus

Tezcatlipoca · Red
Win 1675 +25
EAPM
45.0
Favorite unit
Ocelotl Warrior
60 fielded
Largest army
122
First expansion
20:55
Age path
MalinalxochitlClassical · Research start 4:14
ItzpapalotlHeroic · Est. start 13:25
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Water commitment1 dock build events
Market economy800 total resource volume
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Vega

Bought

Food300

Sold

No sells

Total player market volume300

GusBus

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vega

Army · 271

Units

Yumi Archer89
Yumi Horse Archer85
Yari Spearman64
Samurai18
Bushi12
Daimyo1
Kitsune1
Onna Musha1
Buildings 12 types
House18
Watermill16
Farm13
Stable Japanese8
Mining Camp Japanese7
Guardhouse5
Shrine Japanese5
Armory2
Dojo2
Dock1
Market1
Temple1
God powers 4 invoked
Swampland2
New Moon1
Shogun1

GusBus

Army · 122

Units

Ocelotl Warrior60
Coyote Warrior28
Eagle Warrior24
Warrior Priest9
Quimichin Spy1
Buildings 10 types
House27
Calpulli13
Wall9
Nobles Hut6
Armory1
Dock1
Great Temple1
Market1
Temple1
Town Center1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Purge1