Advanced match analysis
Milfgardian + 阿強 + MyM vs Mr. BlackEnergy + tessie60 + Dbashr
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 15913
- Duration
- 14:10
- Patch
- 19.17020
- Played
- · 7 hours ago
Victory
Team Elo 1361
Milfgardian
Quetzalcoatl · Elo 1410 +3
阿強
Hades · Elo 1177 +8
MyM
Kronos · Elo 1497 +2
14:10
Match length
Defeat
Team Elo 991
Mr. BlackEnergy
Kronos · Elo 991 -5
tessie60
Hades · Elo 979 -3
Dbashr
Huitzilopochtli · Elo 1003 -5
89.4% win probability
Pre-match · Milfgardian + 阿強 + MyM favored
win probability 10.6%
Key momentsIn match order
Milfgardian
Quetzalcoatl · Blue · Team 1- EAPM
- 53.4
- Favorite unit
- Ocelotl Warrior 21 fielded
- Total score
- 19,990
- Military score
- 7,116
- Economic score
- 11,997
- Kills score
- 889
- Units killed
- 38
- Units lost
- 6
- Buildings razed
- 1
- Largest army
- 46
- First expansion
- 4:59
Age path
HuehuecoyotlClassical · Est. start 3:59
CoatlicueHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Most Kills
Mr. BlackEnergy
Kronos · Red · Team 2- EAPM
- 23.7
- Favorite unit
- Katapeltes 7 fielded
- Total score
- 12,487
- Military score
- 3,365
- Economic score
- 8,921
- Kills score
- 201
- Units killed
- 16
- Units lost
- 23
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- 11:51
Age path
PrometheusClassical · Est. start 1:49
HyperionHeroic · Est. start 8:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
阿強
Hades · Yellow · Team 1- EAPM
- 24.6
- Favorite unit
- Toxotes 16 fielded
- Total score
- 15,683
- Military score
- 6,826
- Economic score
- 8,250
- Kills score
- 607
- Units killed
- 12
- Units lost
- 10
- Buildings razed
- 3
- Largest army
- 28
- First expansion
- —
Age path
AresClassical · Est. start 2:46
ApolloHeroic · Est. start 8:23
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
tessie60
Hades · Green · Team 2- EAPM
- 21.5
- Favorite unit
- Hypaspist 7 fielded
- Total score
- 14,480
- Military score
- 5,729
- Economic score
- 8,618
- Kills score
- 133
- Units killed
- 3
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- 10:59
Age path
AthenaClassical · Research start 3:20
ApolloHeroic · Research start 10:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
MyM
Kronos · Cyan · Team 1- EAPM
- 48.6
- Favorite unit
- Arcus 26 fielded
- Total score
- 25,820
- Military score
- 10,468
- Economic score
- 14,678
- Kills score
- 705
- Units killed
- 22
- Units lost
- 15
- Buildings razed
- 2
- Largest army
- 66
- First expansion
- 4:32
Age path
PrometheusClassical · Est. start 2:10
HyperionHeroic · Est. start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy200 total resource volume
Highest Score
Largest Army
Most Resources
Dbashr
Huitzilopochtli · Pink · Team 2- EAPM
- 35.8
- Favorite unit
- Ocelotl Warrior 19 fielded
- Total score
- 16,102
- Military score
- 2,805
- Economic score
- 12,902
- Kills score
- 395
- Units killed
- 12
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- 6:35
Age path
PatecatlClassical · Est. start 4:46
CoatlicueHeroic · Est. start 11:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Milfgardian
Bought
No buys
Sold
No sells
Total player market volume0
Mr. BlackEnergy
Bought
No buys
Sold
No sells
Total player market volume0
阿強
Bought
No buys
Sold
No sells
Total player market volume0
tessie60
Bought
No buys
Sold
No sells
Total player market volume0
MyM
Bought
No buys
Sold
Total player market volume200
Dbashr
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.