Replay-derived match flow, timings, and composition.

Advanced match analysis

Milfgardian + 阿強 + MyM vs Mr. BlackEnergy + tessie60 + Dbashr

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
15913
Duration
14:10
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1361
Milfgardian Quetzalcoatl · Elo 1410 +3
阿強 Hades · Elo 1177 +8
MyM Kronos · Elo 1497 +2
14:10 Match length
Defeat Team Elo 991
Mr. BlackEnergy Kronos · Elo 991 -5
tessie60 Hades · Elo 979 -3
Dbashr Huitzilopochtli · Elo 1003 -5
89.4% win probability Pre-match · Milfgardian + 阿強 + MyM favored win probability 10.6%
Key momentsIn match order
Fastest Classical
2:49* Mr. BlackEnergy Prometheus · estimated
First pressure
3:23 Mr. BlackEnergy Counter Barracks
First extra TC
4:32 MyM Town Center
Armory timing
6:53 阿強 Armory
Market timing
8:16 MyM Market
Fastest Heroic
9:38* 阿強 Apollo · estimated
Fortress timing
9:40 阿強 Fortress

Milfgardian

Quetzalcoatl · Blue · Team 1
Win 1410 +3
EAPM
53.4
Favorite unit
Ocelotl Warrior
21 fielded
Total score
19,990
Military score
7,116
Economic score
11,997
Kills score
889
Units killed
38
Units lost
6
Buildings razed
1
Largest army
46
First expansion
4:59
Age path
HuehuecoyotlClassical · Est. start 3:59
CoatlicueHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Most Kills

Mr. BlackEnergy

Kronos · Red · Team 2
Loss 991 -5
EAPM
23.7
Favorite unit
Katapeltes
7 fielded
Total score
12,487
Military score
3,365
Economic score
8,921
Kills score
201
Units killed
16
Units lost
23
Buildings razed
0
Largest army
9
First expansion
11:51
Age path
PrometheusClassical · Est. start 1:49
HyperionHeroic · Est. start 8:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

阿強

Hades · Yellow · Team 1
Win 1177 +8
EAPM
24.6
Favorite unit
Toxotes
16 fielded
Total score
15,683
Military score
6,826
Economic score
8,250
Kills score
607
Units killed
12
Units lost
10
Buildings razed
3
Largest army
28
First expansion
—
Age path
AresClassical · Est. start 2:46
ApolloHeroic · Est. start 8:23
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

tessie60

Hades · Green · Team 2
Loss 979 -3
EAPM
21.5
Favorite unit
Hypaspist
7 fielded
Total score
14,480
Military score
5,729
Economic score
8,618
Kills score
133
Units killed
3
Units lost
13
Buildings razed
0
Largest army
22
First expansion
10:59
Age path
AthenaClassical · Research start 3:20
ApolloHeroic · Research start 10:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

MyM

Kronos · Cyan · Team 1
Win 1497 +2
EAPM
48.6
Favorite unit
Arcus
26 fielded
Total score
25,820
Military score
10,468
Economic score
14,678
Kills score
705
Units killed
22
Units lost
15
Buildings razed
2
Largest army
66
First expansion
4:32
Age path
PrometheusClassical · Est. start 2:10
HyperionHeroic · Est. start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy200 total resource volume
Highest Score Largest Army Most Resources

Dbashr

Huitzilopochtli · Pink · Team 2
Loss 1003 -5
EAPM
35.8
Favorite unit
Ocelotl Warrior
19 fielded
Total score
16,102
Military score
2,805
Economic score
12,902
Kills score
395
Units killed
12
Units lost
38
Buildings razed
0
Largest army
26
First expansion
6:35
Age path
PatecatlClassical · Est. start 4:46
CoatlicueHeroic · Est. start 11:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Milfgardian

Bought

No buys

Sold

No sells

Total player market volume0

Mr. BlackEnergy

Bought

No buys

Sold

No sells

Total player market volume0

阿強

Bought

No buys

Sold

No sells

Total player market volume0

tessie60

Bought

No buys

Sold

No sells

Total player market volume0

MyM

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Dbashr

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Milfgardian

Army · 46

Units

Ocelotl Warrior21
Tequihua Archer14
Warrior Priest11
Buildings 9 types
House27
Calpulli13
Wall6
Nobles Hut4
Smoke Trap2
Town Center2
War Hut2
Market1
Temple1
God powers 1 invoked
Lullaby1

Mr. BlackEnergy

Army · 9

Units

Katapeltes7
Turma2
Buildings 8 types
Farm4
Manor4
Counter Barracks2
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers 11 invoked
Valor10
Chaos1

阿強

Army · 28

Units

Toxotes16
Petrobolos6
Achilles2
Ajax2
Chiron1
Peltast1
Buildings 7 types
House15
Storehouse5
Granary4
Archery Range2
Fortress2
Armory1
Temple1
God powers 1 invoked
Sentinel1

tessie60

Army · 22

Units

Hypaspist7
Hippeus5
Hoplite3
Manticore2
Toxotes2
Achilles1
Ajax1
Minotaur1
Buildings 9 types
Granary5
House5
Storehouse4
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

MyM

Army · 66

Units

Arcus26
Contarius15
Oracle8
Katapeltes5
Murmillo5
Oracle Hero3
Turma2
Promethean1
Satyr1
Buildings 10 types
Manor8
Wall8
Counter Barracks4
Armory3
Economic Guild3
Military Barracks3
Market1
Palace1
Temple1
Town Center1
God powers 13 invoked
Valor10
Deconstruction2
Chaos1

Dbashr

Army · 26

Units

Ocelotl Warrior19
Warrior Priest5
Tequihua Archer2
Buildings 8 types
Farm17
House6
Calpulli3
Nobles Hut2
Town Center2
Armory1
Temple1
War Hut1
God powers 2 invoked
Agave Bloom1
Blood Pact1