Replay-derived match flow, timings, and composition.

Advanced match analysis

Warlord3.0 vs progoatherder

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
4274
Duration
17:56
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Warlord3.0 Poseidon · Elo 926 +19
17:56 Match length
Defeated
progoatherder Set · Elo 955 -19
45.8% win probability Pre-match · progoatherder favored · Upset win probability 54.2%
Key momentsIn match order
Fastest Classical
4:14* Warlord3.0 Hermes · estimated
First pressure
4:39 Warlord3.0 Stable
Armory timing
8:15 progoatherder Armory
First extra TC
9:31 progoatherder Town Center
Fastest Heroic
11:00* progoatherder Sekhmet · estimated
Fortress timing
17:52 Warlord3.0 Fortress

Warlord3.0

Poseidon · Cyan
Win 926 +19
EAPM
29.6
Favorite unit
Hippeus
60 fielded
Total score
20,886
Military score
10,541
Economic score
8,643
Kills score
1,714
Units killed
99
Units lost
28
Buildings razed
4
Largest army
75
First expansion
—
Age path
HermesClassical · Est. start 3:14
DionysusHeroic · Est. start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Highest Score Largest Army Most Kills Most Resources

progoatherder

Set · Red
Loss 955 -19
EAPM
28.1
Favorite unit
Spearman
51 fielded
Total score
15,229
Military score
4,706
Economic score
9,587
Kills score
936
Units killed
28
Units lost
113
Buildings razed
0
Largest army
77
First expansion
9:31
Age path
AnubisClassical · Est. start 3:32
SekhmetHeroic · Est. start 9:45
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Warlord3.0

Army · 75

Units

Hippeus60
Centaur13
Atalanta1
Theseus1
Buildings 8 types
House16
Wall6
Granary5
Stable4
Storehouse4
Armory1
Fortress1
Temple1
God powers 1 invoked
Lure1

progoatherder

Army · 77

Units

Spearman51
Slinger22
Axeman3
Anubite1
Buildings 11 types
House14
Farm13
Granary7
Barracks6
Mining Camp5
Obelisk4
Lumber Camp2
Armory1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Vision1