Advanced match analysis
Warlord3.0 vs progoatherder
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 4274
- Duration
- 17:56
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Warlord3.0
Poseidon · Elo 926 +19
17:56
Match length
Defeated
progoatherder
Set · Elo 955 -19
45.8% win probability
Pre-match · progoatherder favored · Upset
win probability 54.2%
Key momentsIn match order
Warlord3.0
Poseidon · Cyan- EAPM
- 29.6
- Favorite unit
- Hippeus 60 fielded
- Total score
- 20,886
- Military score
- 10,541
- Economic score
- 8,643
- Kills score
- 1,714
- Units killed
- 99
- Units lost
- 28
- Buildings razed
- 4
- Largest army
- 75
- First expansion
- —
Age path
HermesClassical · Est. start 3:14
DionysusHeroic · Est. start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
progoatherder
Set · Red- EAPM
- 28.1
- Favorite unit
- Spearman 51 fielded
- Total score
- 15,229
- Military score
- 4,706
- Economic score
- 9,587
- Kills score
- 936
- Units killed
- 28
- Units lost
- 113
- Buildings razed
- 0
- Largest army
- 77
- First expansion
- 9:31
Age path
AnubisClassical · Est. start 3:32
SekhmetHeroic · Est. start 9:45
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.