Advanced match analysis
Shooter + The Doctor + orangeknight2002 + Ravros vs RELLIK + MCDM | Drack + IntentFlaco + Neisuzi
- Queue
- Ranked 4v4 Supremacy
- Map
- Mount Olympus
- Map Seed
- 17664
- Duration
- 26:11
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 993
Shooter
Huitzilopochtli · Elo 948 -11
The Doctor
Quetzalcoatl · Elo 999 -13
orangeknight2002
Amaterasu · Elo 962 -11
Ravros
Hades · Elo 1062 -16
26:11
Match length
Victory
Team Elo 1092
RELLIK
Set · Elo 1084 +13
MCDM | Drack
Gaia · Elo 994 +17
IntentFlaco
Fuxi · Elo 1112 +12
Neisuzi
Gaia · Elo 1179 +9
36.1% win probability
Pre-match · RELLIK + MCDM | Drack + IntentFlaco + Neisuzi favored
win probability 63.9%
Key momentsIn match order
Shooter
Huitzilopochtli · Peach · Team 1- EAPM
- 62.1
- Favorite unit
- Eagle Warrior 143 fielded
- Largest army
- 497
- First expansion
- 5:30
Age path
PatecatlClassical · Est. start 3:42
ItzpapalotlHeroic · Est. start 9:01
MictlantecutliMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,500 total resource volume
Large army production497 military units
No post-game awards
RELLIK
Set · Red · Team 2- EAPM
- 57.0
- Favorite unit
- Axeman 114 fielded
- Largest army
- 183
- First expansion
- 5:30
Age path
PtahClassical · Research start 4:07
NephthysHeroic · Research start 11:30
ThothMythic · Research start 18:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy6,100 total resource volume
Large army production183 military units
No post-game awards
The Doctor
Quetzalcoatl · Purple · Team 1- EAPM
- 43.6
- Favorite unit
- Tequihua Archer 70 fielded
- Largest army
- 228
- First expansion
- 5:45
Age path
PatecatlClassical · Research start 4:10
CoatlicueHeroic · Research start 9:51
XolotlMythic · Research start 16:47
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production228 military units
No post-game awards
MCDM | Drack
Gaia · Green · Team 2- EAPM
- 54.8
- Favorite unit
- Dryad 125 fielded
- Largest army
- 459
- First expansion
- 4:25
Age path
OceanusClassical · Research start 2:39
TheiaHeroic · Est. start 12:04
HekateMythic · Research start 21:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Market economy5,300 total resource volume
Large army production459 military units
No post-game awards
orangeknight2002
Amaterasu · Orange · Team 1- EAPM
- 47.2
- Favorite unit
- Yumi Horse Archer 72 fielded
- Largest army
- 362
- First expansion
- 16:59
Age path
Ame No UzumeClassical · Research start 3:51
RaijinHeroic · Est. start 20:22
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy9,500 total resource volume
Large army production362 military units
No post-game awards
IntentFlaco
Fuxi · Pink · Team 2- EAPM
- 52.4
- Favorite unit
- Pioneer 227 fielded
- Largest army
- 271
- First expansion
- 4:20
Age path
ChiyouClassical · Research start 3:09
NubaHeroic · Research start 8:55
GonggongMythic · Research start 18:00
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy1,600 total resource volume
Large army production271 military units
No post-game awards
Ravros
Hades · Grey · Team 1- EAPM
- 63.0
- Favorite unit
- Prodromos 237 fielded
- Largest army
- 501
- First expansion
- 5:02
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Est. start 9:02
HephaestusMythic · Est. start 14:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Large army production501 military units
No post-game awards
Neisuzi
Gaia · Maroon · Team 2- EAPM
- 52.2
- Favorite unit
- Fanatic 112 fielded
- Largest army
- 219
- First expansion
- 4:44
Age path
OceanusClassical · Research start 3:04
TheiaHeroic · Research start 11:23
AtlasMythic · Research start 15:10
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling19 wall build events
Large army production219 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 25,000 total volume›
Shooter
Bought
No buys
Sold
Total player market volume2,500
RELLIK
Bought
No buys
Sold
Total player market volume6,100
The Doctor
Bought
No buys
Sold
No sells
Total player market volume0
MCDM | Drack
Bought
Sold
Total player market volume5,300
orangeknight2002
Bought
No buys
Sold
Total player market volume9,500
IntentFlaco
Bought
No buys
Sold
Total player market volume1,600
Ravros
Bought
No buys
Sold
No sells
Total player market volume0
Neisuzi
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.