Replay-derived match flow, timings, and composition.

Advanced match analysis

Spaartan1313 vs ImSoChove

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
13823
Duration
12:01
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Spaartan1313 Poseidon · Elo 1379 +10
12:01 Match length
Defeated
ImSoChove Thor · Elo 1231 -10
70.1% win probability Pre-match · Spaartan1313 favored win probability 29.9%
Key momentsIn match order
First pressure
1:21 ImSoChove Hersir trained
Fastest Classical
3:51* Spaartan1313 Ares · estimated
Armory timing
6:19 ImSoChove Dwarven Armory

Spaartan1313

Poseidon · Blue
Win 1379 +10
EAPM
76.6
Favorite unit
Hypaspist
18 fielded
Total score
12,629
Military score
6,641
Economic score
4,768
Kills score
1,220
Units killed
44
Units lost
17
Buildings razed
7
Largest army
54
First expansion
—
Age path
AresClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Highest Score Largest Army Most Kills

ImSoChove

Thor · Pink
Loss 1231 -10
EAPM
39.5
Favorite unit
Raiding Cavalry
15 fielded
Total score
9,802
Military score
3,022
Economic score
6,340
Kills score
440
Units killed
17
Units lost
44
Buildings razed
0
Largest army
44
First expansion
—
Age path
FreyjaClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Spaartan1313

Army · 54

Units

Hypaspist18
Hoplite17
Hippeus12
Cyclops5
Atalanta1
Theseus1
Buildings 8 types
House9
Wall6
Military Academy5
Storehouse3
Stable2
Armory1
Granary1
Temple1
God powers 2 invoked
Lure1
Pestilence1

ImSoChove

Army · 44

Units

Raiding Cavalry15
Hersir13
Throwing Axeman9
Hirdman6
Valkyrie1
Buildings 7 types
House9
Wall7
Ox Cart Building4
Great Hall3
Longhouse3
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.