Replay-derived match flow, timings, and composition.

Advanced match analysis

Bear vs CAT

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29259
Duration
21:44
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Defeated
Bear Gaia · Elo 916 -21
21:44 Match length
Winner
CAT Oranos · Elo 834 +21
61.6% win probability Pre-match · Bear favored · Upset win probability 38.4%
Key momentsIn match order
Fastest Classical
3:58* CAT Prometheus · estimated
First extra TC
4:54 Bear Town Center
First pressure
5:08 CAT Military Barracks
Armory timing
7:02 CAT Armory
Fastest Heroic
13:24* CAT Hyperion · estimated
Fortress timing
16:03 CAT Palace

Bear

Gaia · Blue
Loss 916 -21
EAPM
23.0
Favorite unit
Contarius
85 fielded
Largest army
150
First expansion
4:54
Age path
OceanusClassical · Research start 3:43
RheiaHeroic · Est. start 15:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production150 military units
No post-game awards

CAT

Oranos · Red
Win 834 +21
EAPM
22.6
Favorite unit
Murmillo
30 fielded
Largest army
119
First expansion
8:48
Age path
PrometheusClassical · Est. start 2:58
HyperionHeroic · Research start 12:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bear

Army · 150

Units

Contarius85
Arcus35
Murmillo18
Caladria5
Destroyer3
Oracle3
Behemoth1
Buildings 8 types
Farm24
Military Barracks12
Manor11
Economic Guild3
Armory1
Palace1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1

CAT

Army · 119

Units

Murmillo30
Destroyer23
Contarius18
Cheiroballista16
Katapeltes12
Turma10
Arcus5
Promethean4
Satyr1
Buildings 11 types
Farm10
Manor8
Military Barracks6
Counter Barracks5
Sky Passage4
Palace3
Town Center3
Armory1
Economic Guild1
Sentry Tower1
Temple1
God powers 5 invoked
Valor3
Chaos1
Shockwave1