Replay-derived match flow, timings, and composition.

Advanced match analysis

Imogen vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
15891
Duration
23:21
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Winner
Imogen Freyr · Elo 1040 +24
23:21 Match length
Defeated
Ocebe_VIP Thor · Elo 1175 -24
31.5% win probability Pre-match · Ocebe_VIP favored · Upset win probability 68.5%
Key momentsIn match order
Armory timing
0:18 Ocebe_VIP Dwarven Armory
First pressure
2:34 Imogen Hersir trained
Fastest Classical
5:03* Imogen Ullr · estimated
Market timing
7:10 Imogen Market
Fastest Heroic
16:53* Ocebe_VIP Bragi · estimated
First extra TC
17:27 Imogen Town Center
Fortress timing
19:27 Ocebe_VIP Hill Fort

Imogen

Freyr · Blue
Win 1040 +24
EAPM
49.2
Favorite unit
Throwing Axeman
41 fielded
Largest army
163
First expansion
17:27
Age path
UllrClassical · Research start 4:03
AegirHeroic · Est. start 17:02
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling34 wall build events
Market economy2,500 total resource volume
Large army production163 military units
No post-game awards

Ocebe_VIP

Thor · Red
Loss 1175 -24
EAPM
22.6
Favorite unit
Hirdman
26 fielded
Largest army
86
First expansion
—
Age path
ForsetiClassical · Research start 5:14
BragiHeroic · Research start 15:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

Imogen

Bought

No buys

Sold

Food2,000
Wood500
Total player market volume2,500

Ocebe_VIP

Bought

No buys

Sold

Food400
Wood600
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Imogen

Army · 163

Units

Throwing Axeman41
Jarl40
Raiding Cavalry39
Hersir21
Berserk11
Godi5
Draugr2
Huskarl2
Portable Ram2
Buildings 10 types
Wall34
House20
Farm13
Great Hall8
Longhouse6
Ox Cart Building6
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion2
Tempest1

Ocebe_VIP

Army · 86

Units

Hirdman26
Throwing Axeman22
Hersir19
Troll6
Battle Boar4
Portable Ram4
Raiding Cavalry4
Berserk1
Buildings 9 types
Farm13
House11
Ox Cart Building6
Longhouse2
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1