Advanced match analysis
RodriMG#9894 vs ReyMurloc
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 9372
- Duration
- 42:10
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
RodriMG#9894
Poseidon · Elo 1124 -13
42:10
Match length
Winner
ReyMurloc
Shennong · Elo 1213 +13
37.5% win probability
Pre-match · ReyMurloc favored
win probability 62.5%
Key momentsIn match order
RodriMG#9894
Poseidon · Blue- EAPM
- 49.6
- Favorite unit
- Toxotes 237 fielded
- Largest army
- 655
- First expansion
- 7:47
Age path
HermesClassical · Research start 2:34
DionysusHeroic · Research start 13:14
HephaestusMythic · Research start 20:02
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Heavy walling15 wall build events
Market economy14,100 total resource volume
Large army production655 military units
No post-game awards
ReyMurloc
Shennong · Mint- EAPM
- 81.5
- Favorite unit
- Dao Swordsman 200 fielded
- Largest army
- 589
- First expansion
- 9:07
Age path
ChiyouClassical · Est. start 4:00
RushouHeroic · Est. start 14:11
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling42 wall build events
Market economy7,800 total resource volume
Large army production589 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 21,900 total volume›
RodriMG#9894
Bought
No buys
Sold
Total player market volume14,100
ReyMurloc
Bought
Sold
Total player market volume7,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.