Replay-derived match flow, timings, and composition.

Advanced match analysis

RodriMG#9894 vs ReyMurloc

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9372
Duration
42:10
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
RodriMG#9894 Poseidon · Elo 1124 -13
42:10 Match length
Winner
ReyMurloc Shennong · Elo 1213 +13
37.5% win probability Pre-match · ReyMurloc favored win probability 62.5%
Key momentsIn match order
Fastest Classical
3:34* RodriMG#9894 Hermes · estimated
First pressure
3:37 RodriMG#9894 Stable
First extra TC
7:47 RodriMG#9894 Town Center
Armory timing
10:24 ReyMurloc Armory
Market timing
13:42 ReyMurloc Market
Fastest Heroic
14:29* RodriMG#9894 Dionysus · estimated
Fortress timing
19:16 RodriMG#9894 Fortress
Fastest Mythic
22:02* RodriMG#9894 Hephaestus · estimated

RodriMG#9894

Poseidon · Blue
Loss 1124 -13
EAPM
49.6
Favorite unit
Toxotes
237 fielded
Largest army
655
First expansion
7:47
Age path
HermesClassical · Research start 2:34
DionysusHeroic · Research start 13:14
HephaestusMythic · Research start 20:02
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Heavy walling15 wall build events
Market economy14,100 total resource volume
Large army production655 military units
No post-game awards

ReyMurloc

Shennong · Mint
Win 1213 +13
EAPM
81.5
Favorite unit
Dao Swordsman
200 fielded
Largest army
589
First expansion
9:07
Age path
ChiyouClassical · Est. start 4:00
RushouHeroic · Est. start 14:11
HuangdiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling42 wall build events
Market economy7,800 total resource volume
Large army production589 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,900 total volume

RodriMG#9894

Bought

No buys

Sold

Food5,600
Wood8,500
Total player market volume14,100

ReyMurloc

Bought

Food2,300
Wood800

Sold

Food600
Wood4,100
Total player market volume7,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RodriMG#9894

Army · 655

Units

Toxotes237
Prodromos143
Hippeus116
Peltast70
Hetairos36
Theseus13
Atalanta8
Centaur8
Polyphemus7
Hippolyta5
Helepolis4
Hydra4
Petrobolos4
Buildings 13 types
Farm40
Storehouse20
House16
Wall15
Stable11
Town Center10
Archery Range8
Fortress5
Market5
Armory2
Granary2
Temple1
Village Center1
God powers 5 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1

ReyMurloc

Army · 589

Units

Dao Swordsman200
Ge Halberdier175
Wuzu Javelineer76
Tiger Cavalry61
Axe Cart21
Pioneer15
Bai Hu8
Fire Archer8
Hun Dun7
Sage6
Wen Zhong4
Jiang Zi Ya3
Siege Crossbow3
White Horse Cavalry2
Buildings 13 types
Farm84
Wall42
Silo26
House16
Military Camp10
Baolei8
Machine Workshop5
Sentry Tower4
Imperial Academy3
Market3
Temple3
Town Center2
Armory1
God powers 6 invoked
Prosperous Seeds2
Venom Beast2
Lightning Weapons1
Yinglongs Wrath1