Replay-derived match flow, timings, and composition.

Advanced match analysis

Ulfsark Rush vs sickplayer69

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
25455
Duration
17:57
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
Ulfsark Rush Gaia · Elo 1651 +12
17:57 Match length
Defeated
sickplayer69 Zeus · Elo 1533 -12
66.4% win probability Pre-match · Ulfsark Rush favored win probability 33.6%
Key momentsIn match order
Fastest Classical
3:28* sickplayer69 Hermes · estimated
First pressure
3:40 sickplayer69 Stable
Armory timing
8:15 sickplayer69 Armory
Fastest Heroic
11:00* sickplayer69 Apollo · estimated
Fortress timing
15:08 sickplayer69 Fortress

Ulfsark Rush

Gaia · Blue
Win 1651 +12
EAPM
58.3
Favorite unit
Contarius
46 fielded
Total score
23,948
Military score
10,731
Economic score
11,866
Kills score
1,374
Units killed
52
Units lost
84
Buildings razed
1
Largest army
154
First expansion
—
Age path
OceanusClassical · Research start 3:13
TheiaHeroic · Est. start 9:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production154 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

sickplayer69

Zeus · Red
Loss 1533 -12
EAPM
84.0
Favorite unit
Peltast
13 fielded
Total score
19,977
Military score
9,841
Economic score
7,679
Kills score
2,457
Units killed
81
Units lost
52
Buildings razed
3
Largest army
56
First expansion
—
Age path
HermesClassical · Research start 2:28
ApolloHeroic · Est. start 9:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ulfsark Rush

Army · 154

Units

Contarius46
Arcus33
Dryad27
Katapeltes23
Turma20
Cheiroballista2
Oracle2
Stymphalian Bird1
Buildings 8 types
Wall10
Farm8
Manor8
Military Barracks5
Counter Barracks3
Economic Guild2
Armory1
Temple1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

sickplayer69

Army · 56

Units

Peltast13
Hypaspist10
Hoplite7
Prodromos6
Toxotes6
Centaur5
Hippeus5
Heracles1
Jason1
Odysseus1
Petrobolos1
Buildings 11 types
Wall23
House11
Farm8
Storehouse5
Archery Range4
Granary3
Temple3
Military Academy2
Armory1
Fortress1
Stable1
God powers 2 invoked
Cease Fire1
Underworld Passage1