Advanced match analysis
Ulfsark Rush vs sickplayer69
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 25455
- Duration
- 17:57
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Ulfsark Rush
Gaia · Elo 1651 +12
17:57
Match length
Defeated
sickplayer69
Zeus · Elo 1533 -12
66.4% win probability
Pre-match · Ulfsark Rush favored
win probability 33.6%
Key momentsIn match order
Ulfsark Rush
Gaia · Blue- EAPM
- 58.3
- Favorite unit
- Contarius 46 fielded
- Total score
- 23,948
- Military score
- 10,731
- Economic score
- 11,866
- Kills score
- 1,374
- Units killed
- 52
- Units lost
- 84
- Buildings razed
- 1
- Largest army
- 154
- First expansion
- —
Age path
OceanusClassical · Research start 3:13
TheiaHeroic · Est. start 9:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production154 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
sickplayer69
Zeus · Red- EAPM
- 84.0
- Favorite unit
- Peltast 13 fielded
- Total score
- 19,977
- Military score
- 9,841
- Economic score
- 7,679
- Kills score
- 2,457
- Units killed
- 81
- Units lost
- 52
- Buildings razed
- 3
- Largest army
- 56
- First expansion
- —
Age path
HermesClassical · Research start 2:28
ApolloHeroic · Est. start 9:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.